Game Under Podcast Ep 171
You won't believe what Foolz thinks of Clair Obscure. Gaming news as well.gameunder.net editorial impressions media news aspro
This weekend I managed to get a 5080 for $1200... sigh. But I put that baby into my PC, the last piece of the puzzle I have been waiting for and I have a PS6 now. This is absurd graphics, I can't believe the level of detail and smoothness I am getting. I was playing Exp 33 with vasceline on the screen, and at 40 fps which I thought was great. Now everything MAX, all RT crazy shit on and max, 4k, 60fps with no drops. The game looks like a went up a gen, cause I guess I did. I tried Cyberpunk which I played before even the PC I had now, I played that at like 25fps on shit mode. I turned it all on, path tracing, ray tracing, all the tracings! Whatever magic shit they have I put on... its WILD. It becomes semi photorealistic at times and I get like 45fps with everything maxed. I can tweek a thing or two to get it to 60. This card is a beast. I now understand all these people wanting RT on everything, its nice lol.
I also started Doom, I get 90fps with everything super max so great performance. I only played 4 levels but I am not enjoying as much as I hoped. I am one of the Eternal lovers, there are those that hated the direction Eternal went with maybe they like what they did her, to me its a huge step back at least early in the game. Its too much just parrying and shield bashing into punch combos. Its a ton of punching things... in Doom. Ehh.
I did think the environments in The Dark Ages look very flat and wide. Theres more enemies but what's happened to level design when everything is flat and open?
travo said:
I'm kind of with you on that. I'd love for Nintendo to focus on power like the SNES days but I'm afraid they won't in the future.
I hope they stay handheld. Since 2012 I've had the option of playing off screen or easily switching tvs when docked.
Going back to a one tv setup will feel incredibly limiting to my play style.
robio said:
I'm glad you got some value from it. I picked up a physical copy of it for around $25, thinking I had found a great sale. But really that's all it demands in the market at the moment. If you find it for a price in the single digits, it might be worth picking up. I can't deny that artistically the game does have a lot going for it.
It will drop in price digitally. I will wait as long as a statue on Easter Island.
The T239 design was "taped out" in 2021, they could have released it in 2022, 2023 or even last year.
But the commercial success of Switch 1 meant they sat on it.
They should have had two target hardware designs in play, one for a sooner release and one more primed for a later release that could take advantage of more recent technology.
Still it's $450 now, God knows how much more a more powerful version would cost and what it's battery life would be.
So Digital Foundry posted the full and final Switch 2 specs based on leaked developer documentation.
Saw a video on it, haven't read it yet.
2 CPU cores are reserved for the OS and 3gb of RAM.
It looks like it has the same OS as Switch 1, so is it gamechat that needs that much RAM?
Since that camera is optional will more resources be used by developers when gamechat is not being used?
Also there seems to be a lot of headroom in clock speeds for the CPU and GPU.
The documentation shows a theoretical max of 1.7ghz for the cpu cores, but it's only being used at around 1 ghz.
Will it be raised with further updates?
Same for the gpu which is clocked at around 1 ghz but has a theoretical max of 1.4 ghz.
One thing about Nintendo I don't like, this goes for switch 1 too, they tend to take stock or similar hardware and don't run it at its full potential. They took the X1 Nvidia Shield and downclocked it all around. I guess because of thermals and battery life.
If t239 is based on t234 they gutted out a lot of shader cores.
I hope there's a plugged in offscreen mode that runs off the chain.
Going back to a one tv setup will feel incredibly limiting to my play style.
The T239 design was "taped out" in 2021, they could have released it in 2022, 2023 or even last year.
But the commercial success of Switch 1 meant they sat on it.
They should have had two target hardware designs in play, one for a sooner release and one more primed for a later release that could take advantage of more recent technology.
Still it's $450 now, God knows how much more a more powerful version would cost and what it's battery life would be.
Saw a video on it, haven't read it yet.
2 CPU cores are reserved for the OS and 3gb of RAM.
It looks like it has the same OS as Switch 1, so is it gamechat that needs that much RAM?
Since that camera is optional will more resources be used by developers when gamechat is not being used?
Also there seems to be a lot of headroom in clock speeds for the CPU and GPU.
The documentation shows a theoretical max of 1.7ghz for the cpu cores, but it's only being used at around 1 ghz.
Will it be raised with further updates?
Same for the gpu which is clocked at around 1 ghz but has a theoretical max of 1.4 ghz.
One thing about Nintendo I don't like, this goes for switch 1 too, they tend to take stock or similar hardware and don't run it at its full potential. They took the X1 Nvidia Shield and downclocked it all around. I guess because of thermals and battery life.
If t239 is based on t234 they gutted out a lot of shader cores.
I hope there's a plugged in offscreen mode that runs off the chain.