GG Weekly Videogame News RSS Feed
[engadget.com] Microsoft demos 1 game on 3 platforms Cross-platform features included engadget.com impressions media news
[sonicstadium.org] Sonic 4 Interview In Latest Nintendo Power & Game Informer sonicstadium.org media news
[neogaf.com] Black creator's new shooter, Bodycount revealed OXM (UK) has the scoop neogaf.com news
[neogaf.com] CING files for bankruptcy the developer of Another Code, Hotel Dusk, Little King's Story neogaf.com news
[telegraph.co.uk] Telegraph reviews Silent Hill Shattered Memories "it’s one of the most innovative and enjoyable survival horrors for many a year. " telegraph.co.uk impressions
[gonintendo.com] NP details and review scores gonintendo.com impressions
[gonintendo.com] Super Smash Bros. Brawl hacks continue on playable Dialga and Knuckle Joe gonintendo.com news
[eurogamer.net] Ubisoft DRM was "attacked" at weekend "95 per cent of players were not affected."   Edit eurogamer.net news
[eurogamer.net] MS reveals Lips: I Love the '80s Out in April. Amazing songs. Edit eurogamer.net news
[eurogamer.net] 2010 FIFA World Cup gameplay What are we up to? 44 years of hurt? Edit eurogamer.net news
[eurogamer.net] Fifteen new Fallout: New Vegas shots Right baccarat at ya. Edit eurogamer.net media
[eurogamer.net] Steam for Mac announced, detailed Launching in April with all Valve's games. Edit eurogamer.net news
[eurogamer.net] Eurogamer Reviews Dynasty Warriors: Strikeforce 7/10 Edit eurogamer.net impressions
[eurogamer.net] Eurogamer Reviews Toy Soldiers 8/10 Edit eurogamer.net impressions
EA to Publish Death Spank From the Monkey Island people. Edit gameguru.in news
[fragland.net] Red Dead Redemption Delayed Take2 laying off 15% of staff Edit fragland.net news
[prnewswire.com] Activision Gets Into Fitness Gaming 10 Minute Solution games for the Wii Edit prnewswire.com news
CVG GOW3 review 9.2 Edit computerandvideogames.com impressions
Prince of Persia: Forgotten Sands: first footage Edit computerandvideogames.com media
[eurogamer.net] Eurogamer review God of War 3 if you want to revel in old-school pleasures decked out in the very brightest new armour, this is about as good as it gets. Edit eurogamer.net impressions
[edge-online.com] Edge mag feature: NIGHTS time extend Looking back at that freakish, flying joker Edit edge-online.com editorial
Halo Reach bug prevents teabagging If there is no teabagging there is no reason to play... Edit computerandvideogames.com news
Sony wand getting nunchuk? Edit computerandvideogames.com news
Microsoft force Sony to scrap Arc? Edit computerandvideogames.com news
[gamefront.de] Red Dead Redemption images Edit gamefront.de media
[gamekyo.com] Medal of Honor Images Tier 1 Edit gamekyo.com media
[gamekyo.com] God of War 3 Madrid event pics Edit gamekyo.com media
[gamekyo.com] GT5 video and media Edit gamekyo.com media
[gamekyo.com] NIER replicant video Edit gamekyo.com media
[capcom-unity.com] Ironbeards guide to Monster Hunting Edit capcom-unity.com media
[siliconera.com] The Last Story: in development for 2 years Real time battle system in place Edit siliconera.com news
[youtube.com] EGM digital mag video preview Edit youtube.com impressions
[gamekyo.com] Red Steel 2 artwork Edit gamekyo.com media
[pixlbit.com] Zangeki no Reginleiv review 4 stars out of 5 Edit pixlbit.com impressions
[gonintendo.com] Max and the Magic Marker impressions I simply recommend you give it a serious look and consider supporting fantastic indie teams and games like this Edit gonintendo.com impressions
[joystiq.com] Ubisoft's Authentication Servers Go Down Assassin's Creed 2 becomes unplayable Edit joystiq.com news
Retailer Leak: New Look/Weight PS3 Loses .2 kg Edit andriasang.com news
[eurogamer.net] Modern Warfare 2 hits 25m unique players "DLC details coming this week."   Edit eurogamer.net news
[eurogamer.net] Hollywood director praises Heavy Rain LaBute wants "sophistication" to continue. Edit eurogamer.net news
[eurogamer.net] Blizzard: console WOW still "unlikely" A regular topic at HQ, says Brack Edit eurogamer.net news
[eurogamer.net] MPs quizzed on videogames this month UK's big three laying out future plans. Edit eurogamer.net news
[eurogamer.net] Aliens vs. Predator DLC next week Special Edition MP maps for all. Edit eurogamer.net news
[eurogamer.net] HMV throwing FFXIII party today On Oxford Street in cor blimey London. Edit eurogamer.net news
[eurogamer.net] THQ E-Shop opens in Europe Buy Metro 2033, get RF: Guerrilla free. Edit eurogamer.net news
[eurogamer.net] Forza 3 Jalopnik DLC goes live Add 10 of the world's best cars.   Edit eurogamer.net news
[eurogamer.net] Civilization V's Jon Shafer and Dennis Shirk Eurogamer Interview Edit eurogamer.net editorial
[cynamite.de] Gow of War 3 sex minigame exposed NSFW Edit cynamite.de news
[gamespot.com] Bodycount Gamespot interview Edit gamespot.com editorial
DS2 needs 'strong online functionality' Says Monster Hunter tri developer Edit computerandvideogames.com news
New Alan Wake trailer released Edit computerandvideogames.com media
[edge-online.com] Sony readies 3D PS3 update So you bought your HDTV? Well now you want a 3D one Edit edge-online.com news
Vanquish 'a brand new kind of shooter' Edit computerandvideogames.com news
Ghost Recon: Future Soldier details land Edit computerandvideogames.com news
[eurogamer.net] Yakuza 3 Eurogamer review The Western version of Yakuza 3 might have suffered a few heartbreaking cuts, but it's still intriguing at every turn and shouldn't be missed Edit eurogamer.net impressions
[gamekyo.com] Bodycount screens Like Black but with painted faces Edit gamekyo.com media
Nintendo Power online preview Edit nintendopower.com impressions
[gametrailers.com] Ace Attorney Miles Edgeworth video review Gametrailers Edit gametrailers.com impressions media
[gamespot.com] Endless Ocean: Blue World Official Movie 1 Live action trailer Edit gamespot.com media
[gamasutra.com] Pachter: Infinity Ward Firings May Effect COD Really? Hmm... never thought about it. Edit gamasutra.com news
[escapistmagazine.com] God of War III Cost $44 million. So how many copies will it have to sell? Edit escapistmagazine.com news
[destructoid.com] HUMOR: Why Sonic the Hedgehog 4 will suck Edit destructoid.com editorial
[prlog.org] Donkey Kong World Record Broken Not Billy Mitchell. Edit prlog.org news
[sportbusiness.com] Tiger to Share Cover on PGA Tour 11 Elin doesn't get half, some Irish guy does. Edit sportbusiness.com news
Rockband 3 Launches Late 2010 And the beat goes on... Edit thecelebritycafe.com news
DJ Hero DLC Hits This Month Edit planetxbox360.com news
[mcvuk.com] Bizzare Creations Dev Defends Activision They were great. Really, really good Edit mcvuk.com news
Weird New Wii Game Mini games where you bet on internet search results. Edit andriasang.com news
[youtube.com] SMG Vs. NSMB. Wii - review Edit youtube.com impressions media
[eurogamer.net] Heavy Rain "fuels a lot of hope" Quantic Dream chuffed with response. Edit eurogamer.net news
[eurogamer.net] SWTOR is EA's "largest ever" project Reckons WOW cost $100m to make. Edit eurogamer.net news
[eurogamer.net] Modern Warfare 2 DLC named "Stimulus Package" due out this month. Edit eurogamer.net news
[eurogamer.net] Eurogamer Reviews Warhammer 40K  For the emperor 9/10 Edit eurogamer.net impressions
[eurogamer.net] Eurogamer Reviews Silent Hunter 5 5/10 Edit eurogamer.net impressions
[gamespot.com] FFXIII ships 5 million copies worldwide Well they made their money already. Edit gamespot.com news
[gametrailers.com] God of War III gametrailers review Is it epic enough? Edit gametrailers.com impressions media
Final Fantasy XIII 360 reviewing higher than PS3 v Edit computerandvideogames.com impressions news
PS3 wands not focused on casual games Edit computerandvideogames.com news
Tiger Woods PGA Tour 11 Wii tutorial Motionplus allows any angle Edit computerandvideogames.com media
[eurogamer.net] Hanabi Festival returns to Virtual Console Castlevania: Rondo of Blood featuring Edit eurogamer.net news
[eurogamer.net] Eurogamer preview True Crime 3 Edit eurogamer.net impressions
[eurogamer.net] Eurogamer hands on Just Cause 2 Edit eurogamer.net impressions
[gametrailers.com] True Crime 3 gameplay GDC10: Brawl Gameplay - Take to the streets and punish the wicked Edit gametrailers.com media
[gamekyo.com] Mafia 2 images Edit gamekyo.com media
[gamekyo.com] True Crime 3: First images Edit gamekyo.com media news
[develop-online.net] Sony trying to convert Wii devs Develop mag confirms Nunchuk device rip Edit develop-online.net news
[connectedconsoles.com] SUDA happy with critical reception No More Heroes 2 Edit connectedconsoles.com news
[gamedaily.com] Will Wright talks Wii Says its a toy market, talks Nintendo investment in software Edit gamedaily.com editorial
[forbes.com] Reggie Forbes mag interview Blah blah, still no Wii HD etc Edit forbes.com news
Sneak Peak at Warner Bros FPS Video here including American Idol's Randy Jackson Edit bigdownload.com news
[joystiq.com] Flips Twisted World dev diary VIDEO Edit joystiq.com media
[gonintendo.com] Sin and Punishment US boxart Wow Edit gonintendo.com media
Street Fighter 4 is on Iphone right now. It's $10. Edit shacknews.com news
[gamespot.com] GDC: Mafia 2 hands on preview GS has exclusive impressions Edit gamespot.com impressions
[ign.com] SFIV: Hakan Revealed! Weirdest SF character ever? Edit ign.com news
[ign.com] Yakuza Review -- 8.5 "Great!" ...even though it's subtitled! Edit ign.com impressions news
Kojima Interview (Via Twitter) Talks Peacewalker Edit andriasang.com news
[1up.com] Medal of Honor 1up preview Edit 1up.com impressions
Medal Of Honor doesn't work with PS3 Move Edit computerandvideogames.com news
New PlayStation Move trailer shows balls Edit computerandvideogames.com media
Perfect Dark CVG XBLA review Edit computerandvideogames.com impressions
[eurogamer.net] Aragorns Quest PS3 developed by TT Fusion Wii version made by Headstrong games Edit eurogamer.net news
[eurogamer.net] New Fable III screenshots Edit eurogamer.net media
[gamefront.de] Monkey Island 2 pics Edit gamefront.de media
[gamefront.de] 20 pics of Playstation Move Did they get the Wii photographer or something? Edit gamefront.de media
[gamefront.de] 44 pics of Final Fantasy 14 Edit gamefront.de media
[gamekyo.com] Last Story Artwork Sakaguchi's Goochimama game Edit gamekyo.com media
Max and the Magic Marker review The physics engine is as rigid as World of Goo, and the concept is as orginal as Lost Winds. Edit thehanafudatimes.com impressions
Metroid Other M preview Edit cubed3.com impressions
[vooks.net] Red Steel 2 Vooks impressions Edit vooks.net impressions news
Ghost Trick promo trailers Edit andriasang.com media
[pcmag.com] OnLive Service Dated, Priced June 17, 14.95/month Edit pcmag.com news
Media Create Figures Updated Japanese Sales Numbers Edit andriasang.com news
[engadget.com] GDC: Engadget hands on with Move With video Edit engadget.com impressions media
[gamespot.com] GDC: EyePet hands-on "Squee!" says Steel. Edit gamespot.com impressions
[gamespot.com] GDC: GS Duel hands-on Wii Hobo Fighter HD Edit gamespot.com news
[gamespot.com] GDC: GS TV Superstars hands on Another Wii HD mini game collection Edit gamespot.com news
[gamespot.com] GDC: GS Sports Champions hands on Wii Sports HD Edit gamespot.com impressions
[e-mpire.com] LOTR Aragorn's Quest coming to PS3 Move. Wii HD ports have begun! Edit e-mpire.com news
[gamespot.com] GDC: GS Move Party preview Why read this. Edit gamespot.com impressions
GDC: Introducing PS Move Wiiiiiiiiiiiiiiiiii Edit playstation.com news
[gamespot.com] EA COO Interview. Shiny Discs Here To Stay Also weighs in on Infinity Ward Edit gamespot.com news
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Thu, 11 Mar 2010 19:57:29


^Because they're all ass?

Red Steel sold because there wasn't much to choose from. Call of Duty is a major IP which is what the Wii needs but they suck compared to the other versions. And Conduit was like feeding a starving man rotten meat.

None of them had the kind of effort that a ground up game on the level of Halo would require.

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Thu, 11 Mar 2010 19:57:46

edgecrusher said:


I'm honestly happy they copied Nintendo's form factor, because I cannot think of a better design for a controller you point and aim with...than a remote design with a secondary analog piece.

And hell, all the controllers of the past had the same form factors as well...look at the dual shock, Gamecube pad, and the Xbox pad...the Dreamcast pad, whatever. They're all based on a similar design because thats what works.

I think its a good choice too, but I mean someone had to work it all out. Before wii most motion controllers were a standard controller with tilt in it. They could have done something more to differentiate it a bit.

edgecrusher said:

.

I would have loved to have seen some great shooters on Wii. But most likely the developers would have been basically giving money away. Wii developement doesn't cost as much, but it still costs a pretty penny to make something like Halo or the like on it, and they probably wouldn't have made as much with a game like that on Wii as they would elsewhere. If they made money at all, that is.

Especially an original project. I guess its up to Retro Studios if anybody.

I'm an ideas man, I would have wanted to see what they could do with the system. Why work on a Wii FPS? Well how about a FPS with physics based object manipulation like no other system could do? What about them packing in some cheap frames and doing a head tracking game?  Or having perfect IR controls. FPS usually have some form of puzzles in them, so why not crank it up and do a shooter with some intricate first person puzzles like Samus reaching into the screen in Prime 3, only cranked up.

I dont see FPS as having to be the land of the graphics and the online. Why not make it the land of ideas? Like when Perfect Dark came out and it had laptop guns and remote cameras and robocop style guns.

Where is the creativity, ambition and ideas here? If FPS developers thoughts when seeing the wii controller was meh, no graphics, than I find that really depressing honestly. There were tons of incentives to at least try, not least the huge install base, but instead all we got was what? The Conduit? Nyaa Oh joy.

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Thu, 11 Mar 2010 20:02:23

edgecrusher said:


^Because they're all ass?

Red Steel sold because there wasn't much to choose from. Call of Duty is a major IP which is what the Wii needs but they suck compared to the other versions. And Conduit was like feeding a starving man rotten meat.

None of them had the kind of effort that a ground up game on the level of Halo would require.

Your earlier post kinda reads like "What incentive do developers have for doing a Wii FPS" like they are sales failures in comparison to their budgets, so Bug's reponse is, why do you say that when the sales are there?

Then you turn around and say they are ass. We know they are ass LOL

But the sales are there for better. God of War 3 cost $44 million? Well how much do you think teh Conduit cost?

Red Steel 1 though cost around $10 million to make IIRC and sold well too.

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Thu, 11 Mar 2010 20:08:12

edgecrusher said:

Dvader said:

gamingeek said:

Agnates said:
If I finally get my lightsaber fighting game on PS3 I'll jump on the opportunity (as long as the pricing will be reasonable), even if I'll still be pissed off at all the developers who didn't make such games a reality earlier by choosing stupid biases and misconceptions presented by the lowest common denominators of the media instead.

This will annoy me, hell it even annoys me slightly when Dvader gets excited that shooters ps3 shooters will play like Wii. We could have had lots of great shooters already if developers had got off their ass and not pigeonholed Wii as a kids system from the get go. Now you'll get developers making these games they should have been making years ago. It's like warping back in time to 2006, even this first line of game games looks horrible - just like casual wii games. Yeeeees. LOL

Note: posting from a mac, so I don't know how to copy text and keep it all in one post.

I will say this again, it is all Nintendo's fault for making a system that is old tech. FPS is a genre that has always been at the cutting edge of graphics, that has always been a big selling point of FPSs. Take that away and you already have a much harder sell. Online play is another major aspect, the Wii isn't exactly the best online system. The two most important selling points for a FPS the Wii fails at, plus it's userbase doesn't seem like the most shooter friendly crowd. Why would a developer waste their time making a quality FPS on the Wii?

I agree with this statement.

I would have loved to have seen some great shooters on Wii. But most likely the developers would have been basically giving money away. Wii developement doesn't cost as much, but it still costs a pretty penny to make something like Halo or the like on it, and they probably wouldn't have made as much with a game like that on Wii as they would elsewhere. If they made money at all, that is.

Especially an original project. I guess its up to Retro Studios if anybody.

BS. Nintendo led the way with GREAT software including core titles. As for third party games there were the likes of RE4. Even Red Steel while shitty sold GREAT at launch just because it was an FPS with the "new" controls. The mediocrely ported COD games outsold the PS3 versions up until they decided to completely shun the Wii with COD4. It was the third parties that dropped the ball, and the games that are actually impossible on Wii are still few and far between so the tech had nothing to do with it. Only the likes of Dead Rising are actually impossible on Wii, anything else can be downported with minimal effort as the belated Modern Warfare port from an understaffed and under-timed Treyarch proved. They simply wanted to have their pie and eat it too, spending nothing on development and wanting Nintendo level success, then whining they didn't get it, as if that attitude deserved it.

The software they put out on Wii wouldn't sell on any system, and it wasn't the tech that held it back from being great, it was the lack of effort. They tried to convince us the Wii can't handle more than flat colors for textures and Half-Life 1-esque level geometry when the first party games show us you can have more than enough visual fidelity, in SD instead of HD, for an eye pleasing result. You can have Battlefield-sized levels like in Battalion Wars, sleek visuals with multiple detailed textures per surface as in Metroid Prime 3 (with 60 fps to boot), awesome effects and lighting as seen in Galaxy's shiny surfaces, refractions and other effects.

Even small indie developers consistently put out better efforts than the big publishers, even if we pit WiiWare vs retail titles (go back a few pages to look at Jett Rocket). The shitty quality of the third party games had nothing to do with the tech behind them being lacking, few even achieved PS2 like results after all, and the Wii's far more capable.

People constantly claim that they tried to copy Nintendo's examples. How? With crappy outsourced products or efforts from their C-D tier teams and interns? With having a handful of people alone porting a high caliber game like COD: WAW? Is that how Nintendo develops? Don't they put their AAA teams to the test even for the "casual" games, which often manage to appeal to the core gamer thanks to that fact? And when did they make baby simulators for Ubisoft to get that example from them? And where are the great 3D and 2D platformers from the 3rd parties? De Blob sold great, why has it taken years to even announce a sequel is "coming", likely multiplatform as well? Where are the Zelda type long and engaging action adventures? Even Okami's belated port sold better than on PS2, though granted that doesn't say much about its sales. Why rail shooters instead? And how are success stories (NMH) constantly shunned in favor of hyping some lackluster title's failures (MadWorld)?

Only third parties are to blame for creating an unfriendly to their products market, but as shown with MH3 in Japan nothing is irreversible if there's actual effort put into it. Does anyone really believe that Dragon Quest X will sell worse by being on the Wii? The same goes for almost any high caliber IP. If it's of the same quality, and the same marketing, it can sell, with lesser development costs to boot, as CAPCOM realised for at least one of their franchises. Sure, it would be pointless to make a ground-up Wii blockbuster FPS considering the others hold that market (though ports of some could still be done decently if treated better, with a decent return), but almost anything else could still work out on Wii if it's actually a quality effort, considering the first party titles cover a wide range of genres that consistently sell. And no, they don't sell just for being Nintendo, when they drop the ball they also fail, as seen with Wii Music which didn't make a dent to the success of the third party music games (which are another example of good third party efforts being rewarded). Yet we still don't see any effort, especially from the West. I don't see why this stuff has to be repeated every so often, do people forget how this generation started, and continued, so easily? Not to mention last gen with the GC more capable than the PS2 yet still being shunned from the third parties.

Edited: Thu, 11 Mar 2010 20:23:18
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Thu, 11 Mar 2010 20:19:02

^Cube was a better system than the PS2. Cheaper, too. The Wii is not a better system than the PS3. Therefore I really don't care if the Wii gets shunned.
Edited: Thu, 11 Mar 2010 20:21:59
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Thu, 11 Mar 2010 20:20:53
I wonder what will be Nintendo's reaction to this.
The VG Press
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Thu, 11 Mar 2010 20:22:45

I'm still waiting for Iwata to make an appearance here.

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