







Digital Foundry's John on Switch 2 Star Wars Outlaws
"This is insanely impressive, its doing more than expected"
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Xbox Next May Cost Twice as Much as PlayStation 6
Due to Magnus APU and Third-Party Stores Support
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*crickets*
Maybe Nintendo pressured them into making smaller file sizes.
Yeah dusk is usually accurate, depends on his source GG. But what I was HINTING at is that in this case I know he has a solid source. Switch 2 is going to get lots of Capcom love
Silksong!!!!! Runs perfectly on switch 2, I have yet to try 120hz mode, 60 is fine for me. Game is great so far, more of the same, as expected. It took a while for HK to get going and same thing here. But man is it good to be back in that world.
Also I was watching comparison videos for it. XSS has better lighting, this seems to be a pattern with Switch 2 ports. It also has slightly better geometry and better textures.
But what I found interesting is what DLSS is doing to the image.
Obviously the aliased hair in the Switch 2 version. However, even compared to PS5 the grass is more detailed and separated in the mid distance. And the scenery in the far background is sharper on the switch 2 version. Even though a lot less geometry compared to the ps5 version.
I've actually been side eying Outlaws for a while on YouTube, saw people going back to it to see if the updates had fixed it. It's interesting. The game doesn't look super interesting but I do like Star wars and open world games.
I suspect you are!
"I think if we’d designed a game for Switch 2 from the ground up it might have been different. As it was, we’d build a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later. In this case I think our leadership made the right call."
John Linneman of Digital Foundry empathised with the reasoning, stating:
"Honestly, and this sucks, I do kinda get it. To match other consoles, they needed storage that was fast like a modern SSD, right? The cost on that stuff has not come down like the flash memory used for SW1 games. I think they probably did what they could and, even still, those carts cost $23 a piece."
Naturally, the explanation here likely won't (and can't) be applied to every Switch 2 game released on Game-Key Card. Some of it is probably going to be tied to cost, but it's nice to see a bit more nuance added to the conversation from both Bantin and Linneman.
Regardless of what side of the fence you sit on, it seems Game-Key Cards are here to stay, whether it's down to cost or technical limitations.
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Makes me more sympathetic to key cards. I'm slowly getting to the point where I feel you don't have a choice on this.
Might as well just get used to buying digitally. Or buy a game key cards in case you don't like the game and resell it.
And if you do like the game, still resell it and purchase it on a sale digitally.
So treat a game key cards as an early access device.
This is what I was talking about. DLSS makes the middle and far distance pop more.
Considering game key cards I'd just take a digital purchase then. Unless the key cards get heavily discounted.
Also, just remembering this is the gold edition, with all the dlc for that price, which is less than other consoles.
Plus now we can see the game couldn't exist physically as cart read speeds aren't high enough.
It's a enticing package, but the game itself is like a 7 or 8 out of 10 I hear.
Couldn't the Switch 2 cartriges technically be installed onto internal storage like the PS5 and XSX disks do? This all or nothing game key approach, but cost isn't an issue for publishers sounds odd to me;
People on Resetera speculated on the same thing. They said Nintendo would never allow it. Piracy concerns?
The cost of actual cartridges seems to be $17 -$23
If cartridges aren't fast enough why not ship games on micro sd express cards?
Only problem is the lowest capacity of them is 256gb and they cost $50 or more.
Then again this is par for the course on PS5 and XS, where the game will require to be installed.
But no publisher would pay for that, they'd just stick with game keycards.
GG wasn't the $23 mooted as what it'd cost to have gamecards with similar read speads to the expres micro SD cards? I thought game keycards cost around $8.
They'd have to put games on micro sd express cards for faster read speeds, but the lowest capacity seems to be 256gb that are sold to consumers anyway.
I did read an article a while back that said in regard to the carts that there aren't lower cart sizes because they would still cost a similar amount to produce.
So a 32gb cartridge wouldn't cost half as much as a 64gb one.
Someone else said the cartridges cost $17.
I think Marvelous goes all physical and they charge $10 more per game so they aren't fiscally irresponsible.
Kind of hard to fault these companies what with the cost of the carts and then you add on the other costs associated with physical. Cases, sleeves, production, shipping, and then a cut to the stores that sell them. Must all take a really hefty chunk out.
I can't fault them either.
I don't care about physical media from a collector perspective anymore; too much clutter for me these days. A digital library is far easier to manage, but I don't want the games I buy to suddenly disappear or the single player campaign to stop working either. That's where these companies go too far. If they could figure that out, most people probably wouldn't mind going digital only. The arrogant ""We'll take your money, but you'll own nothing." statements that tick me off the most.
Agree with you for the most part. I still kind of like my physical collection of games but I’m not all that much of a stickler for them either. A lot of these days games will get patches, updates, more content added, etc. Plus I do appreciate the immediacy of hoping from game to game with having to make sure the disc or cart is in the system.