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That's how I always assumed it to work. How else could you share to an original Switch?
But that means no asymmetrical gameplay. One switch 2 would have to beam out the same screen to multiple Switch's. Shouldn't this only work for very simple games?
Why would it be limited to simple games? It's fundamentally no different from couch co-op where one console is rendering the game twice. I play Borderlands2 with my son on the Xbone. The console is essentially running the game twice. In case of gameshare the Switch2 could render 2 720p images, show one on the own screen and beam the other to the client Switch. Downside will probably be battery life though, constantly streaming video is power hungry.
Why would it be limited to simple games? It's fundamentally no different from couch co-op where one console is rendering the game twice. I play Borderlands2 with my son on the Xbone. The console is essentially running the game twice. In case of gameshare the Switch2 could render 2 720p images, show one on the own screen and beam the other to the client Switch. Downside will probably be battery life though, constantly streaming video is power hungry.
It seems to stream to multiple switch 2s at the same time. Then the same control switch 2 would have to process the controller inputs of all the other devices and co ordinate them.
And what resolution or frame rate would the gameshare screens display?
Rendering two 720p images would mean Switch 2 would have to have the overhead to do 1440p which is feasible but gameshare seems to link up to 8 consoles at once.
Dring:"Certain developers and publishers have spoken to me saying they're baffled by Xbox's new strategy and they wonder why make an Xbox version"
That's the main guy from Games industry.biz
So 3rd parties are going to slow or stop making Xbox versions of games because Microsoft is putting their games on multiple platforms?
I'm guessing the thinking is that people won't buy MS platforms as now you can get either Sony + MS games on PlayStation or Nintendo + MS games on Switch.
So what's the point of buying an Xbox? I've seen that sentiment online. So 3rd parties think Xbox platforms won't sell well and so why do an Xbox version?
Nintendo Switch 2's huge third-party support is something "we haven't seen" from Nintendo "maybe ever, but at least for a long time, maybe even since the GameCube," analyst says
The old adage is that people buy Nintendo consoles to play Nintendo games. But the Nintendo Switch 2 Direct made a huge statement about third-party titles right out the gate, announcing the likes of Final Fantasy 7 Remake, Cyberpunk 2077, and Elden Ring, as well as a brand new exclusive from FromSoftware, The Duskbloods. So GamesRadar+ asked industry analyst Mat Piscatella about how supporting third parties could affect Nintendo Switch 2.
"Historically, Nintendo products get purchased to play Nintendo games, and Nintendo platforms aren't the first place people look to play third-party content if they have other ways of accessing that content," Piscatella tells us, adding, "Perhaps that changes here because of that support and because of the hybrid nature of the device.
"Maybe we see that start to change this time."
Former Nintendo marketing leads say the Wii U flopped so bad that getting third-party support on Switch was "really hard," but the Switch 2 marks a new era: "There's no more proving yourself"
"If it can run on Steam Deck, it can probably run on Switch 2": Ex Nintendo marketing leads say Baldur's Gate 3 and Elden Ring prove there's a market for big AAA games on Switch 2
Xbox is bringing more of its games to rival platforms is "a big benefit that Nintendo didn't really have in the last generation" that the Switch 2 will have, says ex-marketing lead
Regardless of how things go, he thinks "it's gonna be super interesting to watch, because we haven't seen this level of support, maybe ever, but at least for a long time – maybe even since the GameCube."
Piscatella continues to say that, "in terms of that third-party partnership approach… that's not something that Nintendo had really pushed so much with prior launches."
He guesses that mouse support opens up other types of games to be supported on Nintendo consoles, and that Nintendo might be "trying to kind of lean over between what a Steam Deck or a PC platform could do, and what a console platform could do."
Considering the original Nintendo Switch launch lineup didn't even include the known console-launch standby Ubisoft (outside of Just Dance 2017), which even heavily supported the Wii-U at launch, it's impressive that the Switch 2 is getting genuine third-party blockbusters.
We've seen this talk about an incoming deluge of 3rd party support for Nintendo platforms every single generation. If Nintendo can sell these by the bucketloads, the games will come. If not that well will dry up.
I feel that we also need to make a distinction between the indy/AA part of the industry and the big AAA publishers. For the first I feel that Switch2 will be a pretty safe bet. For the big budget productions it'll also be a case of 'can it run on Switch2'? It won't be problematic for last gen ports and possibly cross gen games, but once we see current gen only, or even cross gen with PS6 appear we'll be back in the realm of 'impossible ports'.
We've seen this talk about an incoming deluge of 3rd party support for Nintendo platforms every single generation. If Nintendo can sell these by the bucketloads, the games will come. If not that well will dry up.
I feel that we also need to make a distinction between the indy/AA part of the industry and the big AAA publishers. For the first I feel that Switch2 will be a pretty safe bet. For the big budget productions it'll also be a case of 'can it run on Switch2'? It won't be problematic for last gen ports and possibly cross gen games, but once we see current gen only, or even cross gen with PS6 appear we'll be back in the realm of 'impossible ports'.
Indies sell well on Switch, Devolver Digital said switch was where they sold the most games.
I think this time the 3rd parties will come, whether they stick around that's the question.
If you look at GC the sales weren't great, then Wii the hardware wasn't capable. Then Wii U the sales and hardware were the problem. On Switch the sales are there, the hardware wasn't that capable but you had a decent smattering of AAA.experiences on them.
With Switch 2 the hardware seems capable, albeit at lower resolutions than PS5 versions etc and the sales are coming off a console that almost at the best ever selling level.
But the biggest change is firstly Square Enix is moving away from Sony exclusivity and Microsoft seems, from interviews, to want to use Switch 2 to put the majority of its games there - despite not having anything announced yet.
The cross gen argument, I get what you mean but you say when current gen only games become a thing, it's been like 5 years already, how long are people going to wait for current gen only?
There's tons of "old" games that can come across, Elden Ring is an old ps4 game but I think many people will appreciate it being portable or just available to them for the first time.
Switch 2 is also doing Civ 7 at 4k, Hogwarts Legacy at 1440p etc, so it doesn't appear to be struggling so far with ports. And the expected sales have the likes of ubisoft more likely to attempt a decent pared back version of Star Wars Outlaws and Assassin's Creed Shadows.
But Xbox and Sony are making their own handhelds and will run into the same problems Nintendo has in technology, pricing, thermals, power draw and battery life.
So Sony and Microsoft are likely to keep the ambitions of their games within the range of their own portable devices, which would inherently mean that it's in the same ballpark as whatever Nintendo is doing.
Take Two, who to me were not a likely candidate, actually put tons of their games on Switch. The Borderlands trilogy is on Switch 1 and Borderlands 4 is coming to Switch 2.
Unless sales really suck I can see them putting a lot of stuff on Switch 2.
With Microsoft + Nintendo and tons of other publishers I can see there being a fuckton more AAA games on Switch 2 over Switch 1.
The director of The FF remake basically said the entire FF7 series is coming to Switch 2.
There's also the possibility now that Switch 2 is a known technology that developers start making their games with Switch 2 taken into decisions. In gamer terms, Switch 2 may "hold back" how far developers go with their games.
But like you said, sales will determine ongoing support.
My Wii got bricked after I had hacked it, though more like 3 years after I hacked it. Funny thing though, a few years later I called customer support to link my Wii U with my old Wii account, so that I could have access to all of the virtual console games and WiiWare that I had purchased. Once they did that, the old Wii came back to life, and was no longer bricked. So I hacked it again.
My Wii got bricked after I had hacked it, though more like 3 years after I hacked it. Funny thing though, a few years later I called customer support to link my Wii U with my old Wii account, so that I could have access to all of the virtual console games and WiiWare that I had purchased. Once they did that, the old Wii came back to life, and was no longer bricked. So I hacked it again.
But that means no asymmetrical gameplay. One switch 2 would have to beam out the same screen to multiple Switch's. Shouldn't this only work for very simple games?
But Split Fiction is using it?
Why would it be limited to simple games? It's fundamentally no different from couch co-op where one console is rendering the game twice. I play Borderlands2 with my son on the Xbone. The console is essentially running the game twice. In case of gameshare the Switch2 could render 2 720p images, show one on the own screen and beam the other to the client Switch. Downside will probably be battery life though, constantly streaming video is power hungry.
Nintendo Switch 2's huge third-party support is...
'Page nog found' lol.
And what resolution or frame rate would the gameshare screens display?
Rendering two 720p images would mean Switch 2 would have to have the overhead to do 1440p which is feasible but gameshare seems to link up to 8 consoles at once.
Fixed now.
Dring:"Certain developers and publishers have spoken to me saying they're baffled by Xbox's new strategy and they wonder why make an Xbox version"
That's the main guy from Games industry.biz
So 3rd parties are going to slow or stop making Xbox versions of games because Microsoft is putting their games on multiple platforms?
I'm guessing the thinking is that people won't buy MS platforms as now you can get either Sony + MS games on PlayStation or Nintendo + MS games on Switch.
So what's the point of buying an Xbox? I've seen that sentiment online. So 3rd parties think Xbox platforms won't sell well and so why do an Xbox version?
They added "Sorry".
Wow, I just deleted it again.
Something funky going on at gamesradar. I even tested the link and it worked before.
There.
Link or it didn't happen.
We've seen this talk about an incoming deluge of 3rd party support for Nintendo platforms every single generation. If Nintendo can sell these by the bucketloads, the games will come. If not that well will dry up.
I feel that we also need to make a distinction between the indy/AA part of the industry and the big AAA publishers. For the first I feel that Switch2 will be a pretty safe bet. For the big budget productions it'll also be a case of 'can it run on Switch2'? It won't be problematic for last gen ports and possibly cross gen games, but once we see current gen only, or even cross gen with PS6 appear we'll be back in the realm of 'impossible ports'.
Congrats 'Muricans on your Pope. He looks like the Vatican's accountant.
https://www.gamesradar.com/platforms/nintendo-switch-2/nintendo-switch-2s-huge-third-party-support-is-something-we-havent-seen-from-nintendo-maybe-ever-but-at-least-for-a-long-time-maybe-even-since-the-gamecube-analyst-says/
Bet it won't work.
Works fine for me.
Indies sell well on Switch, Devolver Digital said switch was where they sold the most games.
I think this time the 3rd parties will come, whether they stick around that's the question.
If you look at GC the sales weren't great, then Wii the hardware wasn't capable. Then Wii U the sales and hardware were the problem. On Switch the sales are there, the hardware wasn't that capable but you had a decent smattering of AAA.experiences on them.
With Switch 2 the hardware seems capable, albeit at lower resolutions than PS5 versions etc and the sales are coming off a console that almost at the best ever selling level.
But the biggest change is firstly Square Enix is moving away from Sony exclusivity and Microsoft seems, from interviews, to want to use Switch 2 to put the majority of its games there - despite not having anything announced yet.
The cross gen argument, I get what you mean but you say when current gen only games become a thing, it's been like 5 years already, how long are people going to wait for current gen only?
There's tons of "old" games that can come across, Elden Ring is an old ps4 game but I think many people will appreciate it being portable or just available to them for the first time.
Switch 2 is also doing Civ 7 at 4k, Hogwarts Legacy at 1440p etc, so it doesn't appear to be struggling so far with ports. And the expected sales have the likes of ubisoft more likely to attempt a decent pared back version of Star Wars Outlaws and Assassin's Creed Shadows.
But Xbox and Sony are making their own handhelds and will run into the same problems Nintendo has in technology, pricing, thermals, power draw and battery life.
So Sony and Microsoft are likely to keep the ambitions of their games within the range of their own portable devices, which would inherently mean that it's in the same ballpark as whatever Nintendo is doing.
Take Two, who to me were not a likely candidate, actually put tons of their games on Switch. The Borderlands trilogy is on Switch 1 and Borderlands 4 is coming to Switch 2.
Unless sales really suck I can see them putting a lot of stuff on Switch 2.
With Microsoft + Nintendo and tons of other publishers I can see there being a fuckton more AAA games on Switch 2 over Switch 1.
The director of The FF remake basically said the entire FF7 series is coming to Switch 2.
There's also the possibility now that Switch 2 is a known technology that developers start making their games with Switch 2 taken into decisions. In gamer terms, Switch 2 may "hold back" how far developers go with their games.
But like you said, sales will determine ongoing support.
You can't brick my console if I don't buy one, Nintendo.
Nice!
I preordered DK Bananza and resubscribed to the Online Family plan . I can finally listen to Nintendo Music.