







Digital Foundry's John on Switch 2 Star Wars Outlaws
"This is insanely impressive, its doing more than expected"
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Xbox Next May Cost Twice as Much as PlayStation 6
Due to Magnus APU and Third-Party Stores Support
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"I won't be at around the bush, Resident Evil Requiem should be releasing in PlayStation 4 & Nintendo Switch 2, seems this was kinda' known behind the scenes & in the grapevine.
"I'm not the first person to say this publicly actually, just corroborating. Talked about it with five different people in the last few weeks and know another guy with a good reputation said as much less than a week ago. So not from me, but I have been hearing the same thing.
"Unsure if it'll be at launch, and my guess is it'll be a different version with different tech, sorta' like the 360 / PS3 & Wii / PS2 era, since some features of Requiem like ray tracing are focused on modern platforms.
But if the question is, is it happening or not, the answer pretty much is, yeah it's happening."
I would believe him
I'm interested in Cronos for the Switch 2. I may not buy it this month because I am broke, but maybe soon. Thanks for the comparison video, GG.
PS5 Digital Edition getting a quiet storage downgrade
Sony is just trying to see how much they can get away with at this point.
Wow. Has that ever happened with a console before?
Really makes me glad I went ahead and took the plunge to get my system back in April.
Welcome back MacDaddy Vader.
On the subject of Silksong, I'm probably going to wait about a year before I finally buy it. They've already said there's going to be DLC for it. I think Hollow Knight was such an amazing experience for me, because I waited for all of the DLC to be released before playing it and got to play the full game all at once. Too many times I end up skipping DLC all together just because I've already moved on from the game and don't feel like going back.
There are so many RE games I missed. The last ones I played was re6 and Revelations 2.
I really hope they release them on switch 2 at a cheap price. Doubt I could afford to play them all otherwise.
It's getting to the stage where the graphical difference doesn't bother me. Cronos looks decent, I will wait on a sale though.
Im more suprised by Star Wars Outlaws. The footage we saw before the most recent had a terrible framerate.
Digital Foundry said it would be the real test as a next gen only game.
Everyone had low if any expectations from Switch 2 running decent raytracing at acceptable framerates.
Neogaf had a thread asking when we'd see raytracing on switch 2 and everyone was just posting derpy memes mocking it.
Even IIRC a Virtuous port developer was saying ray tracing wouldn't be viable for lighting on switch 2, but reflections would work well.
Now Outlaws, like Indiana Jones are require ray tracing and its using ray traced global illumination and running at a virtually locked 30 fps.
I get its not as good quality as ray tracing on more powerful systems, but the basic expectation was that it wouldn't work at all.
Also heard some different resolutions from various videos. One saying it was 1440p docked, though I think its more likely to be 1080p.
With DLSS it doesn't really matter that much.
And it bodes well for raytraced Indiana Jones and RE Requim
EA FC developer interview about the game with line producer Wilsdorf and career mode design director Pete O'Donnell, Wilsdorf said:
"In general, the Switch 2 was really exciting. Being on the platform with FC this year, the performance is what really excites us. It is on parity, basically, with what we see on PS5 and Xbox. Again, it's a [handheld] console, but the first time I played with it, I was really impressed. Then, we also saw it working on the simulation and the times it takes to simulate the season and so on, which was very, very close to what we saw in PlayStation and Xbox devkits. That's really impressive."
I tried the Mina the Hollower 120fps demo, hard for me to perceive over 60fps on a pixel art game.
You know what would have been great?
If silksong turned out to be a mobile clicker game. 😋
Which doesn't make a lot of sense given the RAM advantage switch 2 has. On Cyberpunk switch 2 textures are the same as PS5.
It looks like developers are gutting games file sizes on switch 2 as Outlaws is like 18gb on Switch 2. That probably has more to do with textures. Hogwarts Legacy also has a small file size.
Since they aren't even releasing it on a physical card, why is this happening? Unless they think they are being kind to our storage space?
Maybe Nintendo pressured them into making smaller file sizes.
Yeah dusk is usually accurate, depends on his source GG. But what I was HINTING at is that in this case I know he has a solid source. Switch 2 is going to get lots of Capcom love
Silksong!!!!! Runs perfectly on switch 2, I have yet to try 120hz mode, 60 is fine for me. Game is great so far, more of the same, as expected. It took a while for HK to get going and same thing here. But man is it good to be back in that world.
Also I was watching comparison videos for it. XSS has better lighting, this seems to be a pattern with Switch 2 ports. It also has slightly better geometry and better textures.
But what I found interesting is what DLSS is doing to the image.
Obviously the aliased hair in the Switch 2 version. However, even compared to PS5 the grass is more detailed and separated in the mid distance. And the scenery in the far background is sharper on the switch 2 version. Even though a lot less geometry compared to the ps5 version.
I've actually been side eying Outlaws for a while on YouTube, saw people going back to it to see if the updates had fixed it. It's interesting. The game doesn't look super interesting but I do like Star wars and open world games.
I suspect you are!
"I think if we’d designed a game for Switch 2 from the ground up it might have been different. As it was, we’d build a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later. In this case I think our leadership made the right call."
John Linneman of Digital Foundry empathised with the reasoning, stating:
"Honestly, and this sucks, I do kinda get it. To match other consoles, they needed storage that was fast like a modern SSD, right? The cost on that stuff has not come down like the flash memory used for SW1 games. I think they probably did what they could and, even still, those carts cost $23 a piece."
Naturally, the explanation here likely won't (and can't) be applied to every Switch 2 game released on Game-Key Card. Some of it is probably going to be tied to cost, but it's nice to see a bit more nuance added to the conversation from both Bantin and Linneman.
Regardless of what side of the fence you sit on, it seems Game-Key Cards are here to stay, whether it's down to cost or technical limitations.
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Makes me more sympathetic to key cards. I'm slowly getting to the point where I feel you don't have a choice on this.
Might as well just get used to buying digitally. Or buy a game key cards in case you don't like the game and resell it.
And if you do like the game, still resell it and purchase it on a sale digitally.
So treat a game key cards as an early access device.
This is what I was talking about. DLSS makes the middle and far distance pop more.