Gamepass might not be profitable
MS doesn't include 1st party costs in its figures
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SupremeAC (8m)
New Wave Race game for Switch 2? Yes please!
Lots of people leave their electronics on a charger overnight. Most lithium batteries fully charge in a couple hours; leaving it on the charger for longer will reduce the battery life. Trickle charging allows you to keep it on a charger all night without it fully charging until morning.
YES!
Eh. It wouldn't be the same anyway. Have you played WaveRace recently? I played some WR: Blue Storm a few months back and while still great, it's brutal. If they'd make a new one, the challenge would be severely dumbed down.
Still, I absolutley loved the GameCube version. It's a very unique experience.
I was driving next to rampaging Bison in MKW and I could feel the patter of their feet.
And just now I was next to a generator in Cyberpunk and it felt like you were resting your hands on it as it rumbled and chugged along.
And in battery news the new powerbanks I got have failed as I feared to charge switch 2 while playing it.
So only the 5000 mah one works as intended. Crazy that big brands like Anker and Ravpower won't work.
I've been looking at the box of the one that works and it's fast charging and has a PD 20W type C output.
I think this is the difference.
It might be the actual cables so I'll test those. The powerbanks still charge when switch 2 is in sleep or powered off.
Yes, I really love HD rumble.
For someone who about this time last year would not touch "rougue-likes" or "rougue-lights" with a ten foot pole I've been playing Slay the Spire, Rogue Legacy, Monster Train and Vampire Survivors.
Will Phil Fogg ever play a full length game again?
What do you think of the Yoshida story? Sad state of affaris for the helth of gaming I think. Or maybe we'll just play games like I have been this week. To invoke the Dead Kennedy's, "The AAA took my gaming away".
Still playing so much Death Stranding 2, addicting, weird, fun, it's Kojima at his most Kojima at times. I'm frustrated in how safe this sequel feels and how difficulty wise it's a step back. Streamlining mechanics and making them easier to enjoy is a positive but when you take the core element that defines the games gameplay which is traverse a harsh world and find a way to deliver packages in good condition, when that harsh world becomes a lot less harsh in the name of being more accessible it hurts the experience. At least for me.
There maybe a ton of people that say DS2 is a lot less frustrating! I can mindlessly deliver packages in peace! That's not fun for me, the challenge is the fun part, that's point of the game, if not it might as well be truck simulator. Anyway the game is still fantastic it's just a lot more forgiving.
^ sounds like my qualms with the recent Monster Hunter games.
Found this interesting. There were questions over whether raytracing was even possible on SW2 even though DF tested it using Control and yeah it worked.
Sounds like UE5 I'd going to improve support for hardware RT over the lighter software based lighting.
Sounds like SW2 won't be able to do RT lighting but reflections and shadows should work fine.
The reflections in Cyberpunk are stunning and there are so many reflective surfaces. If they're cube mapped I don't care, still looks beautiful.
Finally making it run like it should have on release day? Better late than never, I suppose. Once this comes out, I'll continue my playthrough. I was enjoying it but the difficulty and performance issues really hurt it.
That reminds me. I need to get back to Mudrunner. I was enjoying it but I get sidetracked easily.
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Our closest theater is showing a fiftieth anniversary showing of Jaws in late August. We have our tickets snd I'm pretty excited.
That is amazing.
In a way, it's reassuring as it indicates that Bethesda is still Bethesda, they have not all been replaced by competent programmers over the years, it's still the same team that brought us such fiascos as Skyrim on PS3.
Interesting read. They obviously start off noting that it's not a like for like comparision as the Switch2 version has been heavily modified. Bottom line seems to be that in handheld mode they trade blows, with the Switch2 pulling a little ahead, but the Steam Deck being favoured because of it's superior OLED screen (for those who own the OLED version of course). In docked mode Switch2 is clearly the better version.
And it wouldn't be DF if they didn't stop to marvel at the engineering, reitterating multiple times how this is a very impressive feat for the Nintendo handheld, as it's achieving this on a power budget of around 9W up against the Steam Deck's 25W. And while it is indeed impressive, it's also a moot point since the Deck's battery is proportionally bigger so actual game time is similar on both devices. I agree with them that it's very cool, but no one will ever care.
What's the power rating on the steam deck battery? Switch 2 is 5220 mah.
Even when I slap the lightest, thinest powerbank to it, it feels almost too heavy.
Is the steamdeck quite heavy then?