Lots of people leave their electronics on a charger overnight. Most lithium batteries fully charge in a couple hours; leaving it on the charger for longer will reduce the battery life. Trickle charging allows you to keep it on a charger all night without it fully charging until morning.
For someone who about this time last year would not touch "rougue-likes" or "rougue-lights" with a ten foot pole I've been playing Slay the Spire, Rogue Legacy, Monster Train and Vampire Survivors.
Will Phil Fogg ever play a full length game again?
What do you think of the Yoshida story? Sad state of affaris for the helth of gaming I think. Or maybe we'll just play games like I have been this week. To invoke the Dead Kennedy's, "The AAA took my gaming away".
Still playing so much Death Stranding 2, addicting, weird, fun, it's Kojima at his most Kojima at times. I'm frustrated in how safe this sequel feels and how difficulty wise it's a step back. Streamlining mechanics and making them easier to enjoy is a positive but when you take the core element that defines the games gameplay which is traverse a harsh world and find a way to deliver packages in good condition, when that harsh world becomes a lot less harsh in the name of being more accessible it hurts the experience. At least for me.
There maybe a ton of people that say DS2 is a lot less frustrating! I can mindlessly deliver packages in peace! That's not fun for me, the challenge is the fun part, that's point of the game, if not it might as well be truck simulator. Anyway the game is still fantastic it's just a lot more forgiving.
Still playing so much Death Stranding 2, addicting, weird, fun, it's Kojima at his most Kojima at times. I'm frustrated in how safe this sequel feels and how difficulty wise it's a step back. Streamlining mechanics and making them easier to enjoy is a positive but when you take the core element that defines the games gameplay which is traverse a harsh world and find a way to deliver packages in good condition, when that harsh world becomes a lot less harsh in the name of being more accessible it hurts the experience. At least for me.
it might as well be truck simulator. Anyway the game is still fantastic it's just a lot more forgiving.
Similarly, the Nintendo Switch 2 supports hardware-accelerated ray tracing, but barely any games are using it. Does it even make sense, or should hardware resources be focused elsewhere?
Eoin: Hardware ray tracing is a widely discussed feature in this generation of consoles. The Xbox Series X and PS5 support it for lighting, but maintaining stable frame rates can be challenging. Epic’s Lumen offers support for software ray tracing on the GPU as a lighter option for a lighting solution, although with Unreal Engine 5.6, focus is shifting toward further optimization of hardware ray tracing capabilities.
On the Series S, hardware ray tracing for lighting has not been widely pursued as an option. That is noteworthy as the Switch 2 has less ray tracing power than the Series S, and DLSS may not significantly close that gap. Beyond lighting, however, hardware ray tracing continues to be widely used across all platforms for reflections and shadows. This is where I see the most potential for the Switch 2, as it has sufficient power to deliver high-quality shadows and reflections at reasonable resolutions and frame rates.
Found this interesting. There were questions over whether raytracing was even possible on SW2 even though DF tested it using Control and yeah it worked.
Sounds like UE5 I'd going to improve support for hardware RT over the lighter software based lighting.
Sounds like SW2 won't be able to do RT lighting but reflections and shadows should work fine.
The reflections in Cyberpunk are stunning and there are so many reflective surfaces. If they're cube mapped I don't care, still looks beautiful.
Finally making it run like it should have on release day? Better late than never, I suppose. Once this comes out, I'll continue my playthrough. I was enjoying it but the difficulty and performance issues really hurt it.
By the way, I don't know if any of you have seen this yet, but an animator on YouTube used the artwork from the original instruction manual and put together a commercial based on it. The results are actually pretty incredible.
By the way, I don't know if any of you have seen this yet, but an animator on YouTube used the artwork from the original instruction manual and put together a commercial based on it. The results are actually pretty incredible.
Finally making it run like it should have on release day? Better late than never, I suppose. Once this comes out, I'll continue my playthrough. I was enjoying it but the difficulty and performance issues really hurt it.
In a way, it's reassuring as it indicates that Bethesda is still Bethesda, they have not all been replaced by competent programmers over the years, it's still the same team that brought us such fiascos as Skyrim on PS3.
Interesting read. They obviously start off noting that it's not a like for like comparision as the Switch2 version has been heavily modified. Bottom line seems to be that in handheld mode they trade blows, with the Switch2 pulling a little ahead, but the Steam Deck being favoured because of it's superior OLED screen (for those who own the OLED version of course). In docked mode Switch2 is clearly the better version.
And it wouldn't be DF if they didn't stop to marvel at the engineering, reitterating multiple times how this is a very impressive feat for the Nintendo handheld, as it's achieving this on a power budget of around 9W up against the Steam Deck's 25W. And while it is indeed impressive, it's also a moot point since the Deck's battery is proportionally bigger so actual game time is similar on both devices. I agree with them that it's very cool, but no one will ever care.
Man, Nvidea's worth has grown tenfold in the last 2 and a half years. We all saw this coming and we're all fools for not buying as much stock as we could back then. To be fair, I haven't entered the stock market myself (yet). Did anyone get in on this?
Man, Nvidea's worth has grown tenfold in the last 2 and a half years. We all saw this coming and we're all fools for not buying as much stock as we could back then. To be fair, I haven't entered the stock market myself (yet). Did anyone get in on this?
I did about 6 months ago. I wish I had done it a few years earlier, but I don't see anything but growth coming from them for the next several years. I think it's still going to be a pretty strong investment in the long run.
I don't know, but I've asked myself that very question years ago about Apple and Google, but I never bought their stock. In both cases they always found ways to keep growing. Honestly, this kind of stuff is really over my head and outside of my realm of understanding. And anytime I try to make my own decisions in the world of investments, I always lose money. So about a year ago I found a knowledgeable group that seems to be a lot better at this than I am and it's been working out.
And anytime I try to make my own decisions in the world of investments, I always lose money. So about a year ago I found a knowledgeable group that seems to be a lot better at this than I am and it's been working out.
Exactly the reason I haven't dared to make the plunge yet. I need to find me some knowledgeable people. Also, I need to find some savings. With our renovations dragging along for years on end I just keep pouring money into the house.
For someone who about this time last year would not touch "rougue-likes" or "rougue-lights" with a ten foot pole I've been playing Slay the Spire, Rogue Legacy, Monster Train and Vampire Survivors.
Will Phil Fogg ever play a full length game again?
What do you think of the Yoshida story? Sad state of affaris for the helth of gaming I think. Or maybe we'll just play games like I have been this week. To invoke the Dead Kennedy's, "The AAA took my gaming away".
Still playing so much Death Stranding 2, addicting, weird, fun, it's Kojima at his most Kojima at times. I'm frustrated in how safe this sequel feels and how difficulty wise it's a step back. Streamlining mechanics and making them easier to enjoy is a positive but when you take the core element that defines the games gameplay which is traverse a harsh world and find a way to deliver packages in good condition, when that harsh world becomes a lot less harsh in the name of being more accessible it hurts the experience. At least for me.
There maybe a ton of people that say DS2 is a lot less frustrating! I can mindlessly deliver packages in peace! That's not fun for me, the challenge is the fun part, that's point of the game, if not it might as well be truck simulator. Anyway the game is still fantastic it's just a lot more forgiving.
^ sounds like my qualms with the recent Monster Hunter games.
Found this interesting. There were questions over whether raytracing was even possible on SW2 even though DF tested it using Control and yeah it worked.
Sounds like UE5 I'd going to improve support for hardware RT over the lighter software based lighting.
Sounds like SW2 won't be able to do RT lighting but reflections and shadows should work fine.
The reflections in Cyberpunk are stunning and there are so many reflective surfaces. If they're cube mapped I don't care, still looks beautiful.
Finally making it run like it should have on release day? Better late than never, I suppose. Once this comes out, I'll continue my playthrough. I was enjoying it but the difficulty and performance issues really hurt it.
That reminds me. I need to get back to Mudrunner. I was enjoying it but I get sidetracked easily.
View on YouTube
Our closest theater is showing a fiftieth anniversary showing of Jaws in late August. We have our tickets snd I'm pretty excited.
That is amazing.
In a way, it's reassuring as it indicates that Bethesda is still Bethesda, they have not all been replaced by competent programmers over the years, it's still the same team that brought us such fiascos as Skyrim on PS3.
Interesting read. They obviously start off noting that it's not a like for like comparision as the Switch2 version has been heavily modified. Bottom line seems to be that in handheld mode they trade blows, with the Switch2 pulling a little ahead, but the Steam Deck being favoured because of it's superior OLED screen (for those who own the OLED version of course). In docked mode Switch2 is clearly the better version.
And it wouldn't be DF if they didn't stop to marvel at the engineering, reitterating multiple times how this is a very impressive feat for the Nintendo handheld, as it's achieving this on a power budget of around 9W up against the Steam Deck's 25W. And while it is indeed impressive, it's also a moot point since the Deck's battery is proportionally bigger so actual game time is similar on both devices. I agree with them that it's very cool, but no one will ever care.
What's the power rating on the steam deck battery? Switch 2 is 5220 mah.
Even when I slap the lightest, thinest powerbank to it, it feels almost too heavy.
Is the steamdeck quite heavy then?
it's about 100 grams heavier, or 20% heavier than Switch2.
for comparision, the Deck OLED is about twice as heavy as the Switch OLED
Man, Nvidea's worth has grown tenfold in the last 2 and a half years. We all saw this coming and we're all fools for not buying as much stock as we could back then. To be fair, I haven't entered the stock market myself (yet). Did anyone get in on this?
I did about 6 months ago. I wish I had done it a few years earlier, but I don't see anything but growth coming from them for the next several years. I think it's still going to be a pretty strong investment in the long run.
Good on you. I kind of agree, but really, how much bigger can they get? It already boggles the mind.
Exactly the reason I haven't dared to make the plunge yet. I need to find me some knowledgeable people. Also, I need to find some savings. With our renovations dragging along for years on end I just keep pouring money into the house.