SWERY & Suda51's Game Delayed into 2025
World remembers that SWERY and Suda 51 are working on a game.
gamereactor.eu news
aspro
Nintendo Switch system update ‘improves stability’
Version 19.0.0 is available now.
videogameschronicle.com news
aspro
Red Dead Redemption Coming to PC This Month
he game will be available via Steam, Epic and the Rockstar Store.
thesixthaxis.com news
aspro
SEGA Commits to Last Gen Sonic Releases
New Sonic games will run on last-gen systems for as long as possible.
eurogamer.net news
aspro
Hideo Kojima's Back Pain Symptom of Carrying Video Game Industry
, fans say
pushsquare.com
Ravenprose
Nintendo finaly reveals new hardware!!!!1!!111
an alarm clock called Alarmo that plays Mario coin noises when you roll over. probably last week's mysterious patent.
eurogamer.net news
SupremeAC
Roblox Blamed for Creating "Hellscape"
Claim is that user stats are inflated also.
ign.com news
aspro
Alarmo clock costs £90, now available to Online subscribers
and it's about time too!
eurogamer.net
SupremeAC
Game Under Podcast Ep. 161
New, reviews and an exhausting story.
gameunder.net impressions news
aspro
Sakurai's Touching Iwata Video
"Mr. Iwata was truly the person who understood me best."
eurogamer.net media
aspro
PS1 Star Wars Game Geting a Re-Release
25 years later... Must be pretty good?
videogameschronicle.com news
aspro
Nintendo Testing New Online Feature
"Nintendo Switch Online: Playtest Program"
nintendo.com news
aspro
REVIEW: Until Dawn Remaster
8/10 " a fantastic horror game with great acting"
thesixthaxis.com impressions
aspro
Best Game For Mental Health Gets a Sequel
Comments such as "this game saved me" and "it restored my faith in mankind"
eurogamer.net news
aspro
Disco Elysium Gets a Sequel?
Longdue is a new independent studio comprising staff from Disco Elysium studio ZA/UM.
eurogamer.net news
aspro
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*crickets*
Game is very good too.
This weekend I'm still playing through Epic Mickey Rebrused. I also spent a few hours playing Sunset Riders (Arcade), Wipeout 1 (PS1) and Ridge Racer 1 (PS1).
This weekend I played more Dragon’s Dogma 2 and watched the WWE PLE, Bad Blood. Enjoyed both.
I'm playing Ace Attorney Spirit of Justice.
I'm having tons of fun playing Zelda: Echoes of Wisdom. I may finish this by midweek.
So I completed Strider, arcade on the Capcom collection using invincibility.
It's honestly a mess and one of the strangest platformer stage design I've ever seen.
You will walk all the way to the right, then assuming that there is a platform below you to jump down to your death. There is no other visual indication of where to go so you jump down and end up falling to your death. This happens on multiple instances. Some surfaces can be clinged to, some can't.
Sometimes you will reach a dead end, only to eventually work out you have to destroy a large piece of scenery. The problem being that you may have gone up, down left and right in the level only to randomly attack something and have the rest of the level open up.
There are times you walk on the ceiling and the controls are reversed. It's like Mario Galaxy, if that game made no sense and controlled like a dog.
I think the most irritating aspect of the game is that some levels force you forward like a schmup level with unbeatable odds and again, it's not always clear where the game wants you to go, leading to excess deaths.
So I've been doing some research on Pixelheart and Storybird Studios.
Apparently they are a Montpellier based French publisher.
Story Bird studio who made Ganryu 2 and Andro Dunos 2 has a few games on Switch. Pixelheart has also published some intresting pixel art games from other devs.
There's Wallachia, which is a Contra style game with Castlevania graphics. Finding Teddy 2 a surreal, dreamy looking platformer. Gigantic Army, clearly their take on Cybernator. There's also a Schmup collection with 3 shooters bundled.
Then there are these Demons of Asteborg and Asterbros games, 16 bit hack and slash platformers.
I didn't play anything this weekend as we had a wedding on Saturday and the required recovery time on Sunday. The wedding was from my side of the family, people our age. Was really looking forward to having a good party so those dancing lessons we've been taking could finally be put to the test. Unfortunately their taste of music didn't leave much room for jiving or swinging or any other civilized form of dancing. The DJ only started playing danceable songs around 2AM when we were about to go home and by what time any sane person had already long left.
Stay safe, Rob! Might be the perfect time to visit South of the Border.
Maybe. I had a vacation plan for Thursday through Monday. I had to come back a day early because the owners of my company were going to be in town. And now I might not be able to leave at all. Blah.
Hoping all you folks in the storm’s path down there stay safe.
I've been trying to play Strider without invincibility.
Started to work a few things out, like the little metal orbs you get are like R type ones that protect you. And the little Japanese Kanji are actually hearts for your lifebar.
And you can get a metal... er battle cat?
It's still a pretty weird game, you take down a giant gorilla boss, or even the final boss in mere moments.
If you haven't played it yet, the team that made strider made a follow-up/spirit sequel called Osman or Cannon Dancer for the Arcades back in '96. It never got a home port until last year. They added a few additional features, but it was overpriced for a game that can ultimately be beaten in 30 minutes. But it goes on sale for a much more reasonable price, and if you get a chance you might want to pick that up.
I'd never heard of that game before. I'll look into it. Thanks!
No I don't have a doctor. It has gotten better, after getting worse. I'll look up that product.
The pain was specific to the activity I was doing, just a few hours job, but it was using my lower back muscle that balance you, which I usually have no call for using.
If anyone else missed it Double Fine released the last episode of their compelling Making of Psychonauts 2 documentary last week:
https://youtu.be/FojuFCVg_ng?si=lZSC0n7Rjy-zNVSF
It's over 90 minutes long. Not reccomended unless you enjoyed the prior 32 installments.
The whole series really is a gift to geeks interested in what goes into making a game.