News Video: AI used in Skyrim conversations
Yes, soon rpgs will be able to conversate
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aspro (6m)
My daughter likes it, I never got pass the second level and have gone back to it a few times. It's a problem inherent with logic-puzzle games, it may be perfectly logical to the designer, but not to the player.
Unique aesthetic, Australian developed game. $10 is the right price for the game.
Added to the wishlist to see when it goes on sale, it's a bit pricey right now. It would be nice to have a demo, especially since fighting games are relatively easy to "gate" and you get a full vertical slice easily enough (just lock up the characters).
The Sonic racing game that just came out has a good deom like that, limited tracks, limited characters but the demo is enough to give you a full feel for the game (it's quite good).
I assumed I'd like Persona but my experience was like Vaders.
Fixed archaic camera angles, endless visual novel like segments, invisible walls. Bog standard anime story.
Glad I didn't get Persona 5 now.
You know how that old song goes – you say 120fps, I say 60fps / you say ray tracing, I say I'm so bored, I just fell asleep / let's call the whole thing off! Something like that. That's what it might as well be now that multiple industry leaders, including former PlayStation Indies head Shuhei Yoshida, agree that gaming technology has hit a big brick wall.
"Graphics [have] almost hit the level that even I cannot tell the difference between some of the [graphical capabilities] like ray traced or not ray traced, unless it's side by side, or higher frame rate," Yoshida says during a recent episode of Skill Up's Friends Per Second podcast.
Not long ago, former Sony CEO Shawn Layden expressed a similar sentiment, wondering, "How many of us can really tell the difference between 90 frames per second and 120 frames per second?" Even PlayStation design consultant Mark Cerny – who's worked with Sony through multiple console cycles and helped create the PS4 and PS5 – feels like "the current approach" to ray tracing and lighting "has reached its limit."
Continuing this point, Yoshida says about PlayStation that, "clearly they just cannot do the same thing they have been doing, [which] is increasing the graphics power and providing high-end experiences."
With the superheroic power of the PS5, though, that may not be the worst thing ever. Yoshida explains: "I think PS5 is amazing system in terms of quality of experience. I think the adoption of SSD was like an almost miracle."
"I think PS5 and SSD has made almost every game a better game," he concludes.
I've seen AI created characters created which are virtually real, which look, are animated and behave like they're real.
I'm with you.
a) I don;t see a strategic reason why a technology company would say "Wll boys, we've topped out here, no more innovation"
b) Like you said it's not true. I've watched "documentaries" with AI chars and not realised until the credit that they were AI and not the actual people.
Sony has struggled this gen to make AAA games - absolutely failed in fact. So I see this as a cover statement of them conceding defeat, not against competitors, but against capacity. By Now PS5 should have 12 - 15 AAA Sony produced games. How many do they have? Class? Class?
That's a serious question.
Jesus
"With the superheroic power of the PS5, though, that may not be the worst thing ever. Yoshida explains: "I think PS5 is amazing system in terms of quality of experience. I think the adoption of SSD was like an almost miracle."
A miracle? SSD a miracle. Really? Here's another miracle, running water. In muy house I can just turn a lever and water comes out. Incredible!
It's a tiresome franchise.