Bandai Namco opening up multiple IP to domestic creators
Pac-Man and more retro stuff
gematsu.com
gamingeek
Polygon: Resolution or framerate?
Consoles need to join PCs and give players a choice
polygon.com
gamingeek
Japanese Gaming Boss Goes Missing
Imageepoch was in trouble, missing CEO may have concrete shoes.
gematsu.com news
aspro
Display:
Order by:
Recently Spotted:
travo (6m)
Can't you pre-order the LE? It comes bundled with a Yarn Yoshi amiibo, that way you're sure you'll at least get one.
Bindingofisaac.com seems to think it is. And I was under that impression as well.
I love you all!
The fuck??
Quantum Break slips to 2016
It's obviously being delayed so it can launch on the new Xbox too.
Look at these Animal Crossing in Mario Kart screens
The graphics are essentially all done already. Where is the U game?
View on YouTube
It is a comparison between 150cc and 200cc in Mario Kart 8.
SUPER MARIO MAKER LEVELS:
Those are some really sweet elite status offers by Nintendo. I'm currently trying to decide between:
The Binding of Isaac: Rebirth Coming to Wii U, Xbox One, and New 3DS
Yes. This pleases me.
Just finished replaying Resident Evil 3 and thought I would share some insights.
This is actually a strange game compared to the other old school RE titles. It seems very similar at first but it does so many little things differently that they add up to it being quite, well, different. Its so much more action oriented than the others, for one. I mean this game just throws hordes of assholes your way on a constant basis. Even areas you've already cleared, you go back and sure enough a bunch more dudes have magically appeared. As such, you die A LOT more than in the other games, which can lead to frustration if you're not saving often. This was the title where they finally added the quick turn option, and its no surprise because without it this game would be a pain in the ass...not to mention the Nemesis constantly hounding you.
Also, this would have been the toughest game for them to remake out of the three PS1 titles. Because the level design is just fucking WEIRD. Back in the day it was fine, but this was before systems could really handle huge realistic environments. The first two games are fine because they were designed in close quarters, small areas....alleys, hallways, buildings, etc. But RE3 is supposed to represent you going through the actual CITY, and they did it in a way that trys to keep the confined space ideas of the other titles. So, the place just comes off as totally unrealistic today. The entire game would have to have been reworked into completely new designs and areas that more realistically show off what a City actually looks like. They couldn't just copy/paste the old areas into a better engine like they could for RE1 & 2.
Its still a classic game, but its definitely not as good as the other classic RE titles.
Well it's a good thing they have plenty of other great games left to fill in the gap then.
GLAD to admit I was wrong on that one!
It is an interesting change in Nintendo's policy, but a good one. Now for a VC release of Custer's Revenge!
This.
Seriously what did you do to the real edge you imposter.
Yeah, that would be awesome, Robio. I definitely want one, and I'll gladly pay for it. Color doesn't matter to me.
I searched, and the bundle seems to be EU-only.
I hope it comes out here too.
If they are making an Animal Crossing U, they'll probably wait until E3 to announce it, GG.
You can't go wrong with any those, but Yoshi's New Island is a great game, Archie. I loved it. It's a real shame that it wasn't better received.