Polygon COD: Ghosts XBONE better than PS4
Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops
polygon.com
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Project CARS dev comments on Wii U tech
On the CPU side, WiiU also supports multi-threaded rendering that scales perfectly with the number of cores you throw at it, unlike PC DX11 deferred contexts which don't scale very well.
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Suda 51 on Wii U: 'It’s a possibility...'
Nintendo Consoles Are Very Important To Us'
expansivedlc.com
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So I bought an $8.62 HDMI auto-swtich so I can have my PS3 and Wii U connected to my TV at the same time. To my surprise, it actually works! Cheap-ass, FTW!
Tonights South Park was about the next gen war and black friday put to a Game of Thornes theme. AMAZING! Its part one of multipart episode. "Thats how Xbox people are!" "You know what you get when you pre-order, a dick in your mouth!" "Gay Wieners!" Oh and it has Kaz fucking a chick.
Watch it on the south park website.
Man, I played the Bravely Default demo last night, gorgeous, sumptuous looking and sounding game and the 3D is used awesomely. The game has 3D environments overlaid with what looks like concept art, but in 3D. Shame I got my ass handed to me, even on easy mode. It's another one of those JRPGs with poorly explained battle schemes, mystifying items and rules. Ugh, would have loved something more user friendly.
What happened to this:
"I have like a hudred games to still play in my backlog, games are of little concern."
The PS4 base is uneven. I pressed my Wii U in the corners to be in on the joke, but nothing happened. What's this stand you speak of? Those little black legs that came with deluxe? Mine is horizontal.
Why do Capcom keep showing sub par Deep Down screens?
Kotaku: PS4 doesn't have "wobbling" problem, offers fix for "wobbling" problem
Hmm it seems Kotaku's first PS4 also had a faulty HDMI, same as IGN.
Developers don't yet know which console is easier to develop for.
It's too early to say which of the next-gen consoles – PS4 and Xbox One – is easier to develop for, Need for Speed: Rivals creative director Craig Sullivan has told Eurogamer.
While Sullivan's Ghost studio has managed to ensure NFS Rivals runs natively in 1080p on both Xbox One and PS4, it's still very much early days.
"Each has its own challenges, I think," he said when asked which console is easier to work on. "Ask me that same question again in two years and people will be able to give you a real answer."
He added: "Right now, the consoles aren't even out, and people are trying to say this about development and that about development. The thing is they're both very different to develop for, and they both have their quirks, and I'm sure they will both be reviewed side by side and people will put our game side by side on both platforms - I know Battlefield's getting a lot of that."
Sullivan concluded: "For the first wave of launch software, I think people who are saying it's particularly easy or particularly hard on one, it changes depending on the game and depending on the engine. I don't think you can say this one is better than that one, because I don't think we know enough about them yet to be honest."
Need For Speed: Rivals will launch November 22 for Xbox One and November 29 for PS4.
Seems like an issue of putting form ahead of function. If you'd put the PS4 up straight, the extra 'pads' would look stupid. Wii had this too, and while it did look stupid, it was kind of obvious that it was necessairy.
What bits are in the cantilevered part? I could imagine that bit vibrating more, putting extra strain on the components. All in all it doesn't seem like a wise choice from Sony.
This is why I am waiting for Metal Gear before getting a PS4....no games really worth the $400 right now, and its bound to have problems.
Any system designed to both sit and stand, looks stupid. It can't be helped...you have to design the bottom AND one of the sides to sit on the ground, so something isn't going to look right. I prefer when consoles are designed to sit one way.
Look at all the ass reviews....THIS is why I don't get why people buy into the hype and HAVE to go rush out and pay $400+ dollars for a new console that doesn't even have a killer app. IMO Zombi U was more of a killer app than anything Xbone or PS4 have at launch.
But really, what happened to the days of having that ONE drop dead amazing launch game to make it actually WORTH spending money on? Where are the Halo: Combat Evolved's and the Mario 64's?
You want me to pay $400+ to play a bunch of current gen ports and mediocre rush jobs? Really?
I'll just wait (and wait) until all the kinks have been ironed out and the common rabble has extensively tested the hardware in search of failures. When everything is as it should be and there's an ample supply of games available for me, I'll think of picking a PS4 up.
For 2014, though, I have other priorities. Mainly getting an R9 290.
So I just had a weird experience, the games in the game isle of a Walmart equivalent had all game covers in black and white. It was almost impossible at a glance to see what games were there. It looked like a newspaper stand from the thirties.
3ds game ironfall
It came with a stand, mine is beatifully vertical.
So instead you will pay $400 later and have the system for less time.
IT DOES NOT WOBBLE,IF YOU LEAVE IT STILL LIKE A NORMAL HIMAN BEING IT STANDS STRAIGHT. Stop pushing it, wtf is wrong with you.
There.
OMG I am getting a new console today!!!! WOOOOOOOO!!!!!
But it wobbles...
I'm jealous.