







Digital Foundry's John on Switch 2 Star Wars Outlaws
"This is insanely impressive, its doing more than expected"
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Xbox Next May Cost Twice as Much as PlayStation 6
Due to Magnus APU and Third-Party Stores Support
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travo (10m)
Really makes me glad I went ahead and took the plunge to get my system back in April.
Welcome back MacDaddy Vader.
On the subject of Silksong, I'm probably going to wait about a year before I finally buy it. They've already said there's going to be DLC for it. I think Hollow Knight was such an amazing experience for me, because I waited for all of the DLC to be released before playing it and got to play the full game all at once. Too many times I end up skipping DLC all together just because I've already moved on from the game and don't feel like going back.
There are so many RE games I missed. The last ones I played was re6 and Revelations 2.
I really hope they release them on switch 2 at a cheap price. Doubt I could afford to play them all otherwise.
It's getting to the stage where the graphical difference doesn't bother me. Cronos looks decent, I will wait on a sale though.
Im more suprised by Star Wars Outlaws. The footage we saw before the most recent had a terrible framerate.
Digital Foundry said it would be the real test as a next gen only game.
Everyone had low if any expectations from Switch 2 running decent raytracing at acceptable framerates.
Neogaf had a thread asking when we'd see raytracing on switch 2 and everyone was just posting derpy memes mocking it.
Even IIRC a Virtuous port developer was saying ray tracing wouldn't be viable for lighting on switch 2, but reflections would work well.
Now Outlaws, like Indiana Jones are require ray tracing and its using ray traced global illumination and running at a virtually locked 30 fps.
I get its not as good quality as ray tracing on more powerful systems, but the basic expectation was that it wouldn't work at all.
Also heard some different resolutions from various videos. One saying it was 1440p docked, though I think its more likely to be 1080p.
With DLSS it doesn't really matter that much.
And it bodes well for raytraced Indiana Jones and RE Requim
EA FC developer interview about the game with line producer Wilsdorf and career mode design director Pete O'Donnell, Wilsdorf said:
"In general, the Switch 2 was really exciting. Being on the platform with FC this year, the performance is what really excites us. It is on parity, basically, with what we see on PS5 and Xbox. Again, it's a [handheld] console, but the first time I played with it, I was really impressed. Then, we also saw it working on the simulation and the times it takes to simulate the season and so on, which was very, very close to what we saw in PlayStation and Xbox devkits. That's really impressive."
I tried the Mina the Hollower 120fps demo, hard for me to perceive over 60fps on a pixel art game.
You know what would have been great?
If silksong turned out to be a mobile clicker game. 😋
Which doesn't make a lot of sense given the RAM advantage switch 2 has. On Cyberpunk switch 2 textures are the same as PS5.
It looks like developers are gutting games file sizes on switch 2 as Outlaws is like 18gb on Switch 2. That probably has more to do with textures. Hogwarts Legacy also has a small file size.
Since they aren't even releasing it on a physical card, why is this happening? Unless they think they are being kind to our storage space?
Maybe Nintendo pressured them into making smaller file sizes.