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[eurogamer.net] John Romero's next shooter project loses funding following Microsoft cuts eurogamer.net Ravenprose
[gamekyo.com] Capcom makes 3x as much money on PC Vs PlayStation gamekyo.com gamingeek
[gamekyo.com] Cancellations at Techland too gamekyo.com gamingeek
[neogaf.com] Ex-Obsidian co-founder says Jez Cordan and Klobrille Are pathetic shills neogaf.com gamingeek
[headtopics.com] Switch 2 docks may be overheating headtopics.com gamingeek
WWE Switch 2 is a code in a box en.as.com gamingeek
[notebookcheck.net] Nintendo blocks 3rd party docks With usb c signals notebookcheck.net gamingeek
[analyticsinsight.net] Nintendo debunks 5 million Switch 2 sales report analyticsinsight.net gamingeek
[comicbook.com] Rumour: Mario is still in the works DK Bananza is a separate new team? Helmed by EAD Tokyo veterans comicbook.com gamingeek
[ign.com] DK Bananza Development Teams is... Yup, the Mario Odyssey studio. ign.com news aspro
[gamesindustry.biz] Young Americans Game Spending is Dropping SHARPLY Year-over-year spending on games has declined almost 25% among 18-24 year-olds gamesindustry.biz news aspro
[msn.com] Phil Spencer is Not Resigning The company has responded to rumors of Spencer’s retirement. msn.com news aspro
[pcgamer.com] Xbox exec suggests those laid off to use AI to  'reduce the emotional and cognitive load that comes with job loss' pcgamer.com Ravenprose
[internewscast.com] Switch 2 dock DOES support VRR for TV play Variety of devices tested on it, mystery continues internewscast.com gamingeek
[pcgamer.com] Arkane Studios founder slams MS for its Game Pass focus "... at some point reality has to hit. I don’t think GP can co-exist with other models, they’ll either kill everyone else, or give up." pcgamer.com Ravenprose
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Country: US
Comments: 18349
News Posts: 773
Joined: 2009-02-25
 
Mon, 07 Jul 2025 01:12:58
+1
I have played a lot the past week. Unfortunately I haven't enjoyed most of it. But here's my rundown:

Returnal: it's a nice take on the Dungeon Crawler genre. Unfortunately it's just too long for its level of difficulty. It took me about a dozen tries before I finally had a successful run at making it to the first boss. That one run took an hour, and I came up short. Since it's a Dungeon Crawler, I pretty much have to do all that again. And I think I'm past the days of where I to spend an hour working my way to a boss, only to die and have to do it over again.

Sackboy's Big Adventure: this might be the most textbook example of playing it safe. There was nothing really bad about it, but I didn't think there was anything good about it either. In fact, I actually got kind of pissed off about how basic this game really was. Not a single risk or new idea anywhere to be found. This was actually my second attempt at the game, and I made it further than I did the first time, but this is just too boring to keep playing.

So I pretty much gave up on the new games, actually and went back to some old favorites. I spent some time streaming and finished. We love katamari, and played some of Rayman Origins and Rayman Legends. The Rayman games were a hell of a lot more popular than I expected, and I've enjoyed playing them, so I'll probably stick with them for a while.

And last but not least, I also started playing fortnite again. After some fairly lengthy Story-Driven open world games, it's nice to just play something simple and stupid like this. And I'm definitely enjoying that.
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Country: US
Comments: 16083
News Posts: 491
Joined: 2008-07-03
 
Mon, 07 Jul 2025 02:28:57
+1

I had a lot of fun with the Switch 2 this past week. I played a bit of Mario Kart World, Tears of the Kingdom and Split Fiction. Good weekend for gaming.

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Country: UN
Comments: 49594
News Posts: 60169
Joined: 2008-06-21
 
Mon, 07 Jul 2025 10:30:37
+1
All Cyberpunk for me.

Messing about in photo mode is fun when you learn you can turn off collision detection and fly your camera inside someone's nostril.

Also if you turn up the camera speed you can soar to the skies for huge statues and cityscapes.

This game sometimes boggles the mind how everything is seamless.

I'll be driving about, then enter a skyscraper, get the elevator to the top, go inside some fancy ass apartment, then out onto the open balcony with swimming pool and look down to the street where I just came from.

It's something we have in real life that we take for granted, but occasionally I'll remember how games never used to do this and its amazing.

Every shop, underground area, every building, apartment, garage, open plain is all seamlessly connected.

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Country: UN
Comments: 49594
News Posts: 60169
Joined: 2008-06-21
 
Mon, 07 Jul 2025 13:14:27
So Virtous who is co-developing Metal Gear Solid Delta Eater did a Switch 2 focused interview.

And some are saying its a soft confirmation of Delta Eater on Switch 2.

They seem to have the devkits and said that any 60fps Xbox Series S games should easily port to Switch 2.

And that 30FPS Series S games should port well if they are GPU bound.

They say CPU games will be trickier but will require more optimisation.
Edited: Mon, 07 Jul 2025 13:15:46

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