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[pcgamer.com] Arkane Studios founder slams MS for its Game Pass focus "... at some point reality has to hit. I don’t think GP can co-exist with other models, they’ll either kill everyone else, or give up." pcgamer.com Ravenprose
Gamepass might not be profitable MS doesn't include 1st party costs in its figures Edit resetera.com gamingeek
[tomshardware.com] Chinese device kills mosquito's with lasers finally you game for hours on end without interruption to kill mosquito's. Edit tomshardware.com news SupremeAC
[gamesindustry.biz] Tyurn 10 Not Just Cut, But Gone Remaining workers will work on Forza Horizon. Edit gamesindustry.biz news aspro
[gamesindustry.biz] Techland cancels two games mid-development There will be no layoffs Edit gamesindustry.biz news aspro
[gamesindustry.biz] Romero Games cancels upcoming FPS After title after publisher pulls funding. Edit gamesindustry.biz news aspro
[gamefront.de] Resident Evil RTS announced For mobile Edit gamefront.de news gamingeek
[videogameschronicle.com] Romero Games denies it’s closed and says publishers could yet save its FPS Edit videogameschronicle.com gamingeek
[videogameschronicle.com] Capcom cancels Monster Hunter performance lecture as ‘staff face threats from players Edit videogameschronicle.com gamingeek
[videogamer.com] GTA6 PATENT: 64 to 96 players online Edit videogamer.com gamingeek
[gameunder.net] Kojima Explains Difference Between the Races Skin in the Game. Edit gameunder.net editorial news aspro
AAA Budgets Nearly Doubled from PS4 to PS5 Aspro: "Not Sustainable" Edit vgchartz.com news aspro
[thesixthaxis.com] Destiny 2 expansions are free to play For the next week. Edit thesixthaxis.com news aspro
[eurogamer.net] Nintendo Licenced Animal Crossing Crocs  Croc Collection not enough for you? Here's two more. With sole. Edit eurogamer.net news aspro
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Wed, 09 Jul 2025 14:50:24
Dvader said:

Still playing so much Death Stranding 2, addicting, weird, fun, it's Kojima at his most Kojima at times. I'm frustrated in how safe this sequel feels and how difficulty wise it's a step back. Streamlining mechanics and making them easier to enjoy is a positive but when you take the core element that defines the games gameplay which is traverse a harsh world and find a way to deliver packages in good condition, when that harsh world becomes a lot less harsh in the name of being more accessible it hurts the experience. At least for me.

it might as well be truck simulator. Anyway the game is still fantastic it's just a lot more forgiving.

Sounds like you need Snowrunner in your life.

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Country: UN
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Wed, 09 Jul 2025 14:57:29
Switch 2 Virtuous interview:


Similarly, the Nintendo Switch 2 supports hardware-accelerated ray tracing, but barely any games are using it. Does it even make sense, or should hardware resources be focused elsewhere?

Eoin: Hardware ray tracing is a widely discussed feature in this generation of consoles. The Xbox Series X and PS5 support it for lighting, but maintaining stable frame rates can be challenging. Epic’s Lumen offers support for software ray tracing on the GPU as a lighter option for a lighting solution, although with Unreal Engine 5.6, focus is shifting toward further optimization of hardware ray tracing capabilities.

On the Series S, hardware ray tracing for lighting has not been widely pursued as an option. That is noteworthy as the Switch 2 has less ray tracing power than the Series S, and DLSS may not significantly close that gap. Beyond lighting, however, hardware ray tracing continues to be widely used across all platforms for reflections and shadows. This is where I see the most potential for the Switch 2, as it has sufficient power to deliver high-quality shadows and reflections at reasonable resolutions and frame rates.



Found this interesting. There were questions over whether raytracing was even possible on SW2 even though DF tested it using Control and yeah it worked.

Sounds like UE5 I'd going to improve support for hardware RT over the lighter software based lighting.

Sounds like SW2 won't be able to do RT lighting but reflections and shadows should work fine.

The reflections in Cyberpunk are stunning and there are so many reflective surfaces. If they're cube mapped I don't care, still looks beautiful.
Edited: Wed, 09 Jul 2025 14:58:20

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