The Humble Indie Bundle 6 is Here!
Torchlight, SPAZ, Shatter, and more.
laserlemming.com news
isntchrisl
Firebrand: No astonishing Wii U graphics in the first year or so
"But they will come"
guardian.co.uk
gamingeek
Forza Motorsport inspired by...Pokemon?!
"Forza Motorsport has had inspiration from Pokémon and World of Warcraft"
spong.com
gamingeek
Starhawk coming to PSN in 3 different forms
Sony's giving it the Killzone 3 treatment
laserlemming.com news
isntchrisl
Project Omega revealed as Demon Tribe Wii U/Vita
a top-down action game where you take on the role of a demon-fighting...demon
demon-tribe.com
gamingeek
Dragon Quest X - details on Wii U upgrades
Better shadows, more on screen characters, HD cutscenes, HD resolution and playable on the gamepad
gematsu.com
gamingeek
The Press Room Episode #131
Robio and Foolz break down TGS, the new PS3 and more...
thepressroompodcast.com editorial impressions news
aspro
Hands on with the Wii U in Los Angeles
Exclusive footage and opinions inside!
laserlemming.com impressions media
isntchrisl
Just what is Retro Studios working on?
The game will have high quality hand painted 2D texture maps
notenoughshaders.com
gamingeek
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travo (3m)
Just think if RE 6 with Jill in that outfit were on Wii U, Wii Wank U........... off?
OMG! Where was that thread/blog about this painting?
Jesus Fresco Artist 'Asking For Royalties'
Project X Zone, I cannot understand what this game is.
So it's Final Fantasy Tactics with Chun Li and Dante etc?
Then crazy stuff happens
With completely random Namco/SEGA/Capcom characters
And the fighting begins? Are you controlling the fighting or do you just pick moves and watch this playout? So is it a tactical rpg with real time battles I guess?
YES!
AA5: The soundtrack is now fully orchestrated and is filled with new remixes of all the classic Ace Attorney themes.
Must be using that orchestral CD released a couple of years back.
Also Monster Hunter 4 trailer looks a lot better than it did. Here's a trick, shrink your browser so the video is the same size as the 3DS screen.
Video here
"Saw the Wii U version today, BTW - looked pretty nice. No major enhancements, just hi-res, clean, smooth. Menus and text and such is smaller now, shadows are more realistic, they're re-doing all the cutscenes and stuff in HD, etc. Can switch back and forth to the Wii U Game Pad at any point, too. Wii U beta will start soon after launch (but not necessarily day 1) - but the nice thing is, progress WILL carry over to the final game this time, unlike the Wii beta."
I think the new PS3 models looks like shabby shit. IMO.
Man that new PS3 is ugly.
Crazy NG game looks awesome.
Okay, I get what you are saying. Yeah, that would be pretty lame if that didn't work.
Edge, just curious, why did you go with a sound card as opposed to the onboard one?
I had compatibility issues with the onboard sound. And I don't think I could figure out how to get 5.1 out of it through my stereo instead of PC speakers. The sound card has no issues, and the sound is awesome.
I'll be playing the Wii U tomorrow in LA. I'm kind of hyped. I plan to record footage of the event.
Nice! We have actual hands on impressions from a site member tomorrow. I am excited.
I have no clue, and honestly I can't even force myself to care. Too much of a mash-up for this to even be good.
Project X Zone (プロジェクト クロスゾーン Purojekuto kurosuzōn?) is an upcoming tactical role-playing game for the Nintendo 3DS co-developed by Banpresto and Monolith Soft[2] and published by Namco Bandai Games. A sequel to 2005's Namco × Capcom,[1] the game is part of Namco's X series ("X" stands for "Cross"). This is the first crossover game between the three companies, Namco Bandai Games, Capcom, and Sega, and the third collaborative effort between Capcom and Namco.[1] The game is announced to be released in October 11, 2012.
Stages in Project X Zone take place in grid-based locations from the game's many crossover titles. Each friendly unit is made up of two characters (thus referred to as a Pair Unit), though a third character (or "Solo Unit") can be added for once-per-battle assistance. Unlike Namco × Capcom, units can move freely within their range on the field map, with no penalty for accessing treasure chests or destructible objects prior to attacking.[3]
The battle system is called the Cross Active Battle System, wherein pressing the A button in combination with the Circle Pad performs up to five basic attack combos. Additional gameplay elements include Support Attack, which allows the player to call in a nearby ally for assistance, and Cross Hit, which freezes the target in place during simultaneous attacks from multiple units. Also, the player can trigger Critical Hits by connecting their next attack just before the target hits the ground after the first. As the player's units deal damage, the player's Cross Power (XP) gauge fills up and can be used for special attacks and defensive moves on the map. Damage done via Cross Hits can fill this gauge up to 150%.
It sure is! I can't believe one of the Sony PR guys is calling it sexier and sleeker, what is he looking at?
The script Sony gave him.
I can't get over the awful sliding top-loader drive.