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gdc 2010
Details have surfaced from GDC at San Francisco, CA pointing to a potential release this year of Nintendo’s DS follow-up. This isn’t a new iteration of existing DS tech, either. The report mentions dual screens being used as one, an accelerometer, and development kits comparable to the GameCube.
Raymond Padilla questioned anonymous developers that claimed to be working on the “DS2” (no official name was revealed). Allegedly, the system will also have two screens even larger than the DS, but the gap between them will be so narrow that games will utilize both to display one big picture. We'd like to see a DS where the "other" screen can be used for something other than a map, so this is a good start.
The development kit is said to be comparable in power to the GameCube. Game creators who are familiar with the GameCube or Wii will be right at home crafting games for the new handheld. Developers busy working on games said there isn’t much of a learning curve.
Additionally, an accelerometer is said to be incorporated into the handheld. If you’ve toyed around with pretty much any smart phone, you’re familiar with the screen tilting action. We imagine this will lead to many balance beam and pinball minigames.
These game creators said the games for the new handheld will be completed by the end of the year. Whether Nintendo releases the unit by then is still mysterious. However, enigmatic sources say that we might see an E3 2010 announcement and a release later this year.
Keep in mind that none of this information is official. We’ll keep you posted if anything new comes up.
In the meantime, what do you think of the fabled “DS2” these hardware specs allude to?
I have no idea what High Voltage are doing with Grinder.
This was the latest Wii trailer and it looked pretty decent.
http://uk.wii.ign.com/dor/objects/14352829/the-grinder/videos/grinder_trl_teaser_20410.html;jsessionid=fni4tcsq38njm
Then this:
GDC 10: The Grinder No Longer First-Person Shooter
High Voltage Software shifts its design. Find out how it's changed.
US, March 11, 2010 - You may recall last year we ran a little preview of a game called The Grinder, a first-person shooter made for Wii by High Voltage Software, the team that brought The Conduit to life on the Nintendo console. This game was to be a first-person shooter follow-up to The Conduit that featured four player co-op gameplay in a horror setting, similar to Valve's Left 4 Dead series.
You may also recall our story we ran just a few short weeks ago that revealed that High Voltage Software was making The Grinder as a multi-console game, versions for the Wii and Xbox 360 and PlayStation 3, for release in late 2011.
There's another chapter to this tale, and it's unfolded at the Game Developers Conference in San Francisco this week. Behind closed doors, High Voltage Software revealed to us the first playable of The Grinder on the Xbox 360. And it was not a first-person shooter. At all.
Instead, it's a top-down shooter in similar vein to Robotron or Gauntlet, with all four players sharing the same screen and controlling their characters with dual-analog control: left stick for movement, right stick for shooting.
Shot of the Xbox 360 version. Check out more by clicking it.
The theme of the game is still the same: a wild west setting with towns overrun with vampires, imps, werewolves and other crazy killers. The idea is to blast your way through the environments with the variety of weapons at your disposal, all the while picking up health, ammunition and other items that'll increase your weapons' power.
The game looked sharp on the Xbox 360 console but it definitely has a ways to go – a year and a half is a good amount of time to get all the bells and whistles into a game and tweak the controls and optimize the framerate.
The reason for the change: while The Grinder would have been one of very few first person shooters on the Wii, it'd be among several on the higher def consoles and the team decided to not enter that genre glut with a "me too" product.
No final decision has been made about the Wii version, however – it could end up the first-person design that it was always originally intended to be, or it could end up a version of the game that's being created for the 360 and PlayStation 3.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This bit confuses me too:
Because the article and footage is about the 360 version and yet they lump the PS3 in with it too. But as far as I know from what was announced a while back, it was being developed with the Arc and Motionplus in mind.
So is it just the 360 version being changed?
I dont really understand. Like you I thought that its probably because they dont have any HD experience and can't even afford it.
I also find the older FPS trailer wiggy. Because its labelled as the Wii trailer but the effects and such make it look like the HD version.
http://uk.wii.ign.com/dor/objects/14352829/the-grinder/videos/grinder_trl_teaser_20410.html;jsessionid=fni4tcsq38njm
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IGN never really said which version it was either way, shows how annoying they are lately. So what state was the game in for that trailer to go out and then become the Gauntlet style XBLA game?
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Grinder + L4D = meh
Utter madness.
Unless this is a side mode or downloadable title.
Yeah, some blowout. Reggie didn't show or announce anything new! Just "Wait until E3." FU, Reggie!
At least the NBA Jam trailer looked pretty cool.
Isn't that what all GTTV reggie interviews are about?
I wonder how many people it takes to make a game like this?
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Tell me to get back to rewriting this site so it's not horrible on mobileAnd yet
http://www.eurogamer.net/articles/doa-paradise-goal-was-not-soft-porn
DOA: Paradise goal was not soft porn
"It's not that we were trying to make softcore porn. That's definitely not the goal."