ForumGaming Discussion › Gaming Conventions that Need to Die
Gaming Conventions that Need to Die
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Mon, 26 Jan 2009 01:07:14
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Like anything that's been around for any length bit of time, some conventions have formed.  Whether it's the Internet with underlines indication hyperlinks and an X indicating "Close", novels with the text centred at the top of the page indicating the chapter, or gaming electronics with a red LED indicating it's turned off.

Gaming holds plenty of conventions, for better or worse--often the latter.  What are your choices?  I could ramble off plenty, but I'll just go ahead and list infinitely respawning enemies and we can go from there.
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Mon, 26 Jan 2009 01:55:23
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Anything that isn't QuakeCon.
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Listen to Iced Earth and play Doom

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Mon, 26 Jan 2009 04:20:32
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The terms "casual" and "hardcore".

"If I was an optimistic doctor, I would say there was hope."

aspro said:

Most people don't like San Andreas because they are closet racists.  They'll say things like, "I just didn't like CJ" or "I didn't like the gang setting".


Iga_Bobovic said:

He shoots and he scores. You are like a verbal and very hairy Messi.

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Mon, 26 Jan 2009 05:03:36
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Foolz said:
The terms "casual" and "hardcore".

 I 100% agree.

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Mon, 26 Jan 2009 10:22:11
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RPGs that put people off.

I like RPGs, I like the story and settings, but it dazzles people with numbers and statistics and ridiculous combinations of items/weapons. Skies of Arcadia is one of favourite rpgs for a reason, it's easy and fun to play. There is no reason why other rpgs can't do that.

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Mon, 26 Jan 2009 15:15:50
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Backtracking.

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Mon, 26 Jan 2009 16:47:48
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QTEs. Really please QTEs.

Although they really do work in Disaster Day of Crisis. The key to them working? Easy, generous and instinctive. Motion helps.

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Mon, 26 Jan 2009 22:49:54
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Coopersville said:
Anything that isn't QuakeCon.

He doesn't mean gaming conventions in the sense of something like QuakeCon.

Having choices in games where no matter what, you HAVE to pick the one choice. For instance, there's a scene late into Pokemon Ranger: Shadows of Almia where your teammate gets captured, and you have the option of exchanging an item that you just recieved (and having fought a boss for), for the teammate. You would think that he'd just fly away leaving you to go save your teammate and bring the item to them.....but no, you have to agree with it.

You say no, but no matter what, if you want to proceed, you have to say yes. THEN WHAT'S THE FUCKING POINT OF HAVING A YES/NO ANSWER THEN NINTENDO? WHAT'S THE FUCKING POINT?

It's fucking stupid. There are JRPGs out there that have more fucking choice than that.

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Mon, 26 Jan 2009 23:06:12
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darthhomer said:

Coopersville said:
Anything that isn't QuakeCon.

He doesn't mean gaming conventions in the sense of something like QuakeCon.

Having choices in games where no matter what, you HAVE to pick the one choice. For instance, there's a scene late into Pokemon Ranger: Shadows of Almia where your teammate gets captured, and you have the option of exchanging an item that you just recieved (and having fought a boss for), for the teammate. You would think that he'd just fly away leaving you to go save your teammate and bring the item to them.....but no, you have to agree with it.

You say no, but no matter what, if you want to proceed, you have to say yes. THEN WHAT'S THE FUCKING POINT OF HAVING A YES/NO ANSWER THEN NINTENDO? WHAT'S THE FUCKING POINT?

It's fucking stupid. There are JRPGs out there that have more fucking choice than that.

Wow, that sounded really cool until the part where it wasn't actually a choice.

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Mon, 26 Jan 2009 23:17:08

SteelAttack said:
Metroid

Go to hell. Go to hell and DIE!

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Tue, 27 Jan 2009 00:50:27

darthhomer said:

Coopersville said:
Anything that isn't QuakeCon.

He doesn't mean gaming conventions in the sense of something like QuakeCon.

Having choices in games where no matter what, you HAVE to pick the one choice. For instance, there's a scene late into Pokemon Ranger: Shadows of Almia where your teammate gets captured, and you have the option of exchanging an item that you just recieved (and having fought a boss for), for the teammate. You would think that he'd just fly away leaving you to go save your teammate and bring the item to them.....but no, you have to agree with it.

You say no, but no matter what, if you want to proceed, you have to say yes. THEN WHAT'S THE FUCKING POINT OF HAVING A YES/NO ANSWER THEN NINTENDO? WHAT'S THE FUCKING POINT?

It's fucking stupid. There are JRPGs out there that have more fucking choice than that.

LOL That is so true about all Nintendo games.

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Tue, 27 Jan 2009 02:17:46

Iga_Bobovic said:

SteelAttack said:
Metroid

Go to hell. Go to hell and DIE!

Not being particularly attracted to the Metroid series, I was thinking more about the post SotN Castlevanias, but I guess it's all the same thing. Nyaa

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Tue, 27 Jan 2009 04:57:54

darthhomer said:

He doesn't mean gaming conventions in the sense of something like QuakeCon.

Nah rly?

Shovelware, obviously.

Edited: Tue, 27 Jan 2009 04:58:15
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Tue, 27 Jan 2009 17:07:43

Repitition.

This is such a big game killer. Just variety in level design. That's what made RE4 good, a constant push forward into new and varied situations. No filler.

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Thu, 29 Jan 2009 07:06:13
1. Backtracking that serves no purpose other than to lengthen the game.
2. End of game (RPG) bosses that are at least 10 times more powerful than anything that came before.
3. FPS games set in western societies.

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Thu, 29 Jan 2009 10:51:25
Oh shoot, RPG bosses that require you to go back and level up for hours. OMG I hate that. Aspro, so right there.

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