Image result for top 100 video games of all time

(Totally random stock image of top games that has nothing to do with my list. But it looks cool.)

Welcome to my much more than top 100 games of all time list. Why is it not 100 because I found a way for my list to not be all Zelda, MGS or Mario games. I also hate the idea of only putting one or two per franchise, this is about individual games and some franchises are so good all their games are in the top. But that makes for a boring list so I wanted more games in.

The compromise I came up with is to bunch similar quality games together as one entry (example Galaxy 1 and 2). There could be two, three, maybe six games in one number. The idea being they are very close in quality so no reason to break them into separate ranks. I will order them from least favorite to favorite within that rank.

This is also a favorites list meaning if one game is ahead of another it does not necessarily mean I think its a better game, I just might have a deeper history with that game. Now toward the top of the list my favorites and what I believe to be the best games ever made are one and the same. It was not easy to pick the games I did, I constantly removed some games, put others in, rearranged the ranks many times. Ive always known my top 25 or so but the rest has been fun to explore and figure out which games have been my favorites over all these years.

Its actually kind of late so I will start officially tomorrow. But before I go I'll leave you with a few games that just missed the list.

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So funky and fresh but didn't make it.

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The splatoon games, one of the best online competitive "shooters" I've played. Slightly out of the splat zone.

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FTL, such an addicting simple yet extremely deep game. A classic but just missses the mark.

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The Longest Journey, Incredible story and the best traditional point and click adventure game I have ever played. Excellent game but lets be real, adventure games aren't my thing.

MASTER LIST

  • 100. Resident Evil 3 and Resident Evil Outbreak
  • 99. Rogue Squadron 2
  • 98. Nights
  • 97. Destiny
  • 96. Astro Bot
  • 95. Pixeljunk Eden
  • 94. Tomb Raider 2
  • 93. Sim CIty 2000
  • 92. Splinter Cell Blacklist
  • 91. Panzer Dragoon 2 and Panzer Dragoon Saga
  • 90. Shenmue 1 and 2
  • 89. Teenage Mutant Ninja Turtles 2 and 3
  • 88. Nioh
  • 87. Tetris
  • 86. Darksiders
  • 85. Assassin's Creed 2
  • 84. Portal 1 and 2
  • 83. Dragon Quest 8
  • 82. BloodBorne
  • 81. Ecco the Dolphin 1 and 2
  • 80. Dead Space 1 and 2
  • 79. Blood Omen: Legacy of Kain
  • 78. Kingdom Hearts 2
  • 77. Mortal Kombat 1, 2 and 9
  • 76. Uncharted 3, 4 and Lost Legacy
  • 75. Mike Tyson's Punch-Out!!
  • 74. The Legend of Zelda: Breath of the Wild
  • 73. Rayman Origins and Legends
  • 72. Castlevania Aria of Sorrow and Dawn of Sorrow
  • 71. Crash Bandicoot 2
  • 70. Silent Hill
  • 69. Bioshock and Bioshock Infinite
  • 68. Bayonetta 1 and 2
  • 67. Donkey Kong Country Returns
  • 66. AM2R, Metroid Prime 2 and Metroid Zero Mission
  • 65. Final Fantasy 6 and 12
  • 64. The World Ends With You
  • 63. Hollow Knight
  • 62. Chrono Trigger
  • 61. Metal Gear Solid Ghost Babel
  • 60. Dragon Age: Origins
  • 59. Sonic Adventure 1, Sonic Unleashed, Sonic Colors and Sonic Adventure 2
  • 58. Mega Man 2
  • 57. Halo 1 and 2
  • 56. Mario and Luigi Superstar Saga and Paper Mario 2
  • 55. Devil May Cry 1 and 4
  • 54. Horizon Zero Dawn
  • 53. Legacy of Kain: Soul Reaver
  • 52. Tie Fighter and X-Wing Alliance
  • 51. Gran Turismo 1 and 3
  • 50. Tekken 3
  • 49. Legend of Zelda A Link Between Worlds and Oracle of Ages/Seasons
  • 48. Sonic 1, 3 and Knuckles
  • 47.  God of War 3
  • 46. Super Smash Bros. Melee, Brawl, Wii U and Ultimate
  • 45. Metroid Prime 3
  • 44. Ratchet and Clank Going Commando and A Crack in Time
  • 43. GTA 3, 4, 5 and Red Dead Redemption
  • 42. Mass Effect 3
  • 41. Super Mario Bros, Super Mario World 2: Yoshi's Island, Super Mario 64 and Super Mario 3D World
  • 40. NFL2k1 and ESPN NFL 2K5
  • 39. Ninja Gaiden
  • 38. Deus Ex
  • 37. Shadow of the Colossus
  • 36. The Elder Scrolls 4 Oblivion and TES5 Skyrim
  • 35. Virtua Fighter 4 Evolution and Virtua Fighter 5
  • 34. Okami
  • 33. The Last of Us
  • 32. X-Com UFO Defense
  • 31. Fallout 3 and New Vegas
  • 30. Resident Evil, Resident Evil Remake and Resident Evil 5
  • 29. God of War 2 and God of War 4
  • 28. Red Dead Redemption 2
  • 27. Metal Gear Solid 2
  • 26. Devil May Cry 3
  • 25. Batman Arkham Asylum, City and Knight
  • 24. Legend of Zelda Wind Waker and Skyward Sword
  • 23. Final Fantasy 7 and 8
  • 22. The Witness
  • 21. Phantasy Star Online
  • 20. Half-Life 2
  • 19. LittleBigPlanet 1 and 2
  • 18. Star Wars: Knights of the Old Republic
  • 17. Doom
  • 16. Sonic the Hedgehog 2
  • 15. Super Metroid
  • 14. Demon's Souls, Dark Souls and Dark Souls 3
  • 13. Uncharted 2
  • 12. Castlevania SOTN
  • 11. Resident Evil 2, Code Veronica and Remake 2
  • 10. Metal Gear Solid V
  • 9. GTA Vice City and San Andreas
  • 8. Super Mario Bros. 3 and Super Mario World
  • 7. The Legend of Zelda,  A Link to the Past and Link's Awakening
  • 6. Mass Effect 2
  • 5. Super Mario Galaxy 1 and 2
  • 4. Metroid Prime
Posted by Dvader Wed, 16 Jan 2019 06:47:24 (comments: 456)
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Sat, 07 Dec 2019 20:28:50

OK its coming, got to get through these now

 
Sat, 07 Dec 2019 20:43:55

26. Devil May Cry 3

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Image result for dmc3 dante virgil

DMC3 is the best hack and slash action game ever made. It takes the ideas from DMC that pretty much defined the genre and pushed the boundaries of what could be done with action games. Everything DMC4 and 5 have done all started because of the genius of DMC3 and I would argue neither of those games have the level design or memorable bosses that DMC 3 does. This game is focused on one character, the BEST character, Dante. Because of this it has a great steady flow of upgrades and new weapons for one combat style, you don't have to play levels of lesser gameplay, its all the best combat from start to finish. What makes this combat shine so much is how super responsive it all is, taking elements from fighting games, dealing with frame counts, allowing fkexibility in combos that feel like you can break the game but it is all by design. Regular players can still enjoy the frentic deep action but master players can unlock a style of combat that looks like a ballet of destruction, done by incredible mastery of the controls and timing.

I love the style system, it made me want to play the game multiple ways to see the changes in the combat. Even then I wished for real time style switching and more weapon switching options. All these things would be addressed in later DMC games and yes those games have deeper combat but there is something about DMC3 and how well it was designed that keeps it at the top. The game still has some of that DMC1 DNA where its kind of like RE where you explore an enviornment that wraps around itself, finding items to unlock ways forward in a central location, in this game being a tower. Virgil is introduced in this game and quickly becomes a fan favorite, the special edition of the game allows a playable version of him for a totally different fighting experience. The boss battles with Virgil are amoung the best ever, heart pumping sweaty palms all the way. I loved the crazy collection of bosses and each gave Dante a new weapon to play with. The craziest is the guitar which I feel started the series trend of really wild off the wall weaponry. The original version of the game was hard to a fault, with almost no continues and brutal checkpoints, I did beat it that way but I dont recommend it any more. The SE fixed all the issues and is easily the gold standard.

DMC3 is a remarkable achievement, pacing the way for the best combat which was yet to come but its brilliance is proven time and again as they could never create a complete campiagn that is as great as DMC3 is from start to finish.

 
Sat, 07 Dec 2019 20:54:04

I thought the level design (and worse, battle design) in 3 was a mixed bag at best. The first two thirds is like a bad copy of DMC1 level design, less intuitive, more convoluted, and visually lamer; enemy combinations, and enemy design is a big step down, too. The last third is a DMC2-level shitshow of design. Bosses are a huge mixed bag, as well, and other than the last two Vergil boss fights none stand out for the right reasons, and too many are extremely gimmicky, like the worm and the doppleganger.

The only problem with the mechanics is that you can't change styles on the fly. Mechanically it is amazing. Everything else, not so much.

 
Sun, 08 Dec 2019 00:53:01

Well we don't agree on all that. Yes enemy design is a step back from 1. Bosses I think it's the best in the series easily.

A note about DMCV, it came out after I made my list and got started. It 100% deserves a spot in my top 100 whatever games but I don't think it's DMC3 levels of great and I think it's significantly better than 1 and 4 so I didn't want to group it with others and I couldn't create a spot on the list for it. If I were to fit it in it would be about 40 after Ninja Gaiden.

 
Sun, 08 Dec 2019 00:58:16

The top 25! Here comes the cream of the crop, the GOTY winners, the genre definers, the all time best. I counted the amount individually and it's actually 48 games as you can imagine a lot from the same franchises are coming.

 
Tue, 10 Dec 2019 17:25:03

The suspense is killing me!

 
Sat, 14 Dec 2019 23:01:14

25. Batman Arkham Asylum, Arkham City and Arkham Knight

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The greatest superhero game series of all time, a stunning influencial series that has left its mark on gaming. It all started with Arkham Asylum, a team called Rocksteady had a vision to make a quality Batman game taking elements from Metroid and creating new combat and stealth mechanics that fit the Bat. This combination of gameplay styles lead to a classic game which set the stage for everything to come. Asylum is basically laid out like Metroid game, you explore the famous mad house and gain new abilities that let you access new areas. It's tight well paced game that lasts a good 15-20 hours of great gameplay. The combat was a fresh take on the 3D brawler, allowing batman to effortlessly battle massive horses of goons and use all his gadgets at during the battle. The best parts though were the predator sections where Batman would prey on the gun weilding scum of gotham as he takes them out one by one. These stealth rooms were so well designed offering plenty of freedom on what tools you want the batman to use and how to take down the enemies. The game had such a great flow of exploration, melee combat and predator sections with the occasional boss fight thrown in.

They had me at Metroid like, but what I didn't expect was just how much love and care was put into making this world feel like an authentic Batman experience. The first step was hiring the cast of the animated series for the main characters, this gave us Mark Hamill returning to his iconic role as Joker and giving him more freedom than ever to play up the evil of the clown prince. So much Batman lore is scattered around but not tied to the comics, Arkham is able to make its own storyline, one that would continue in the next two games. The game was also filled with riddler trophies to find which were like mini puzzles to find which was a very fun collectable.

I played the game and loved it like many but what really hooked me was the bonus comnat and stealth challenges. My favorite where the predator challenges which took those well design stealth rooms and gave you specific objectives and restrictions on how to take out everyone and then timed you in world leaderboards. I was hooked, this made the stealth sections into puzzles, how do I take out 6 guards in 1 minutes while using three unique tools. I would spend hours upon hours mastering my technique and rose through the leaderbopards to become the best Batman in the world. I was 2nd and 3rd in a few maps at some point, usually before some people found some crazy glitch and ruined the times for everyone.

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Asylum was just the start because the sequel was to me a marked improvement and the best in the series. Arkham City threw away the Metroid formula and instead borrowed from Nintendo's crown jewel, Zelda. They made a Batman Zelda game, how can I not fall in love. Now a part of Gotham City is open to explore. Batman can actually move like Batman hookshooting up buildings and gliding around the city, never has a game captured the feeling of being a super hero like this game. Scattered around the world were the bases of various Batman villains which served as the "dungeons" so to speak. From Penguin's Iceberg lounge where you gain the ability to freeze water to solve puzzles to the GCPD where Mr. Freeze has taken residence, these areas were very well designed and had the great mix of combat, stealth and puzzle solving the first had but done better. More gadgets, better stealth mechanics, and smoother combat all made City clearly the better game mechanically and for me the open world with Zelda like dungeons was the perfect game deisgn.

What I praise most about City might be its use of Riddler trophies, these serve like mini zelda puzzles ALL OVER. So many open world games have useless crappy collectables, stuff like collect feathers, find packages and other crap where you just find something. Here evetry area has a unique puzzle, some make use of your items Zelda style. Some are perspective based observation puzzles. Some are time trial skill based puzzles. There is so much content here this could be the game alone and I would be happy but it was all optional and unlike in Asylum the payoff was excellent with a Riddler boss fight.

City upped the ante in everyway. It has an excellent story with an ending that legit left me with my jaw on the floor. Rocksteady got the license to kill the greatest comic villain of all time, thats crazy to me. City also takes the Batman universe easter eggs to a whole new level which makes Asylum feel like a cute amature attempt in comparison. Theere is playable catwoman, Robin is playable in the extra modes, many more villains appear and way more lore is explored. Oh and the boss battles, so good. The Mr. Freeze fight is easily the best in the series as it feels like it fits in a MGS game more than some western made game.

Then there was the far expanded challenge mode which allows for multiple characters each with their won set of unique challenges and gear. I think I spent more time on this mode than I did the game proper, its better than most games. I cannot imagine the amount of content this game has, excellent content. Arkham City is a masterpiece and in the year a Zelda game came out it almost out Zelda Zelda.

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Finally we reach the final game in the Rocksteaady trilogy, Arkham Knight. There was Origin which was still a great game but clearly lacked the level of design and polish Rocksteady gives these games. Now this game is controversial because of the batmobile. Apparently many people found the Batmobile sections to be poor and repetitive, I like variety and I found it was a fine addition to the already estabilshed gameplay systems introduced before. Now when it all gets put together its the ultimate batman experience.

I think Knight has the best story as it explores Bruce Wayne's syche and how the death of the Joker affected his life. This game has Mark Hamill's best performance as the Joker and he's dead in the game, its an amazing piece of storytelling. The "dungeons" are extrremly clever and well designed with stand outs like a blimp where you have to move giant crates around to create new paths and a dungeon where you switch between Batman and Robin while working to escape a dastardly plot. I loved the game and only put it below City because City was the one to really create the open world batman game, it had the better puzzles and pacing. Still I think this one of the best games of this generation, it is greatly underrated, especially when some crazy people think something as shallow as Spider-Man is the better game of the two.  This is one of the best action adventure series out there, I need more.

 
Sat, 14 Dec 2019 23:38:42

24. The Legend of Zelda Wind Waker and Skyward Sword

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The two lesser 3D Zeldas, at least for me, for some strange reason Wind Waker has become very popular lately when at launch it was clearly met with more indifference. I'm going to start with Skyward Sword as its the one I like least of the two, for some this is crazy and for others it makes sense, everyone seems to have their own favorite Zelda. Skyward Sword was the most experimental Zelda until BOTW came. It was going to use motion control to bring 1:1 sword combat to Zelda and have new items that make use of the motion control abilities. That alone made this the worst Zelda game for some as ther are a bunch of people that are allergic to motion controls, I think they are fantastic and the future of controls so this alone made this a super intriguing Zelda game. It was the first time in many years where just controlling Link would be a new experience so I could not wait to get my hands on it, I went so far as to download the leaked E3 demo on PC and got it working using a hack so I could play the game before release. It controled like a dream for me, combat went from servicable at best to something that you could build a game around. Strangely the IR sensor was not used for aiming so aiming with a bow felt more clunky in this game than in TP. I loved all the items that made use of gyro, bombs could be rolled like bowling balls, guiding a beetle thorugh the air all worked great.

What did not work well was the flight segments which made up this games "overworld", an analog stick would have been fine for the bird but instead you have to move the control around and it just felt clunky. That was just the start of the issues, Aunoma decided to make the entire gamepworld like one big dungeon meaning a lot of the game was linear. The exploration part was in the sky which was just empty space with a few little hubs to check out, that feeling of exploring a big world was kind of left out. The game design of the on ground segments were really good but it suffered from lots of repetition. You return to the same three areas multiple times. You fight the same big boss in a pretty annoying battle three times. I think back to how well crafted OoT and TP are and I don't get what happened here.

That said when it comes to dungeons OH MY, easily some of the best in the series. I would argue the Lanaryu Mining Facility is the best dungeon in series history and one of the finest pieces of gaming I have ever played. A genius dungeon with so many mechanics at play, mainly using time, its a level of design no one dares to create, only Zelda games. Then there is the Ancient Cistern and it's beautiful layout, the pirate ship that sails across a desert and the crazy dungeon where you control the placement of every room. It's creative experiences like these that put Zelda higher than most other game. It may not be my favorite in this series but it is still a phenomenal game.

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Image result for zelda wind waker gc

Good old Wind Waker, it broke the internet when it premiered with it's cartoony graphics. During the GC reveal we got a teaser of what Zelda could look like on GC and we got this amazing OoT inspired video, thats what everyone wanted. So when Wind Waker was shown to be this very childish cell shaded game the community went nuts. And now its looked back on fondly for its timeless art design, a gorgeous game to play. In terms of art direction, story and maybe even music Wind Waker is near the top of the series.  But Wind Waker had a few big issues, for one it felt incomplete. There was the tacked on triforce hunt at the end which did not bother me at all because I 100% every Zelda game but I saw it as wasted potential. It had five dungeons and they were not all that great, only one or two I felt were worthy of the series. It also was piss easy, to the point where I don't know why heart containers and potions are even needed any more.

Those elements made the Wind Waker a sort of disappointment for me. I recently played MM for the first time before this and it became my favorite game ever so WW had a lot to live up too. It came out near my birthday so I recieved it as a birthday gift and I distinctly remember that opening with the scroll and the original Zelda theme playing, I was in love. Onset Island was like a Disney cartoon come to life, there was so much expression on every characters face, it all looked stunning. The prologue lasted a littl long but soon you were off to sea and thats when WW makes its mark on the series. If SS was to linear, WW went maybe too open. Here was a open sea that was laid out as a grid with each square on that grid having an island or place of interest. I love getting 100% in these games so this gaming have a magic grid map that slowly reveals piece by piece as you explore was perfect, like a checklist of what I needed to do. I LOVED the open sea it gave me the sense of adventure no Zelda did since the original.

The highs are great, returning to Hyrule castle in black in white and filling it with life was an awe inspiring moment. The final battle is as epic as it comes with a Ganon that is actually a three dimensional character.  The lack of great dungeons and really unique items kind of hurt the experience a bit for me, I was waiting to reach the highs of the last two Zelda games but it never came. No matter though, it still has all the elements that make the series a classic and I find this game such a joy to replay.

 
Sun, 15 Dec 2019 00:38:00

I loved Asylum, but Freedom Force is easily the best super hero game ever.

Wind Waker is now getting the credit it deserves. It's hardly strange.

 
Sun, 15 Dec 2019 01:57:44

Meh

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